fixed generation issue
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Blender/World/1d/d-base.blend
(Stored with Git LFS)
BIN
Blender/World/1d/d-base.blend
(Stored with Git LFS)
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@ -33,7 +33,7 @@ ModelImporter:
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@ -88,7 +88,7 @@ ModelImporter:
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@ -33,7 +33,7 @@ ModelImporter:
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@ -88,7 +88,7 @@ ModelImporter:
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armStretch: 0.05
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@ -33,7 +33,7 @@ ModelImporter:
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@ -88,7 +88,7 @@ ModelImporter:
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armStretch: 0.05
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@ -33,7 +33,7 @@ ModelImporter:
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@ -88,7 +88,7 @@ ModelImporter:
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armStretch: 0.05
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@ -33,7 +33,7 @@ ModelImporter:
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@ -88,7 +88,7 @@ ModelImporter:
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armStretch: 0.05
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rootMotionBoneName:
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@ -33,7 +33,7 @@ ModelImporter:
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@ -88,7 +88,7 @@ ModelImporter:
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armStretch: 0.05
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@ -33,7 +33,7 @@ ModelImporter:
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useSRGBMaterialColor: 1
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@ -88,7 +88,7 @@ ModelImporter:
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armStretch: 0.05
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legStretch: 0.05
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feetSpacing: 0
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globalScale: 1
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globalScale: 0.02
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rootMotionBoneName:
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@ -33,7 +33,7 @@ ModelImporter:
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isReadable: 0
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useSRGBMaterialColor: 1
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@ -88,7 +88,7 @@ ModelImporter:
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armStretch: 0.05
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rootMotionBoneName:
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@ -33,7 +33,7 @@ ModelImporter:
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isReadable: 0
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meshes:
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addColliders: 0
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useSRGBMaterialColor: 1
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@ -88,7 +88,7 @@ ModelImporter:
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armStretch: 0.05
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legStretch: 0.05
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feetSpacing: 0
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globalScale: 1
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globalScale: 0.02
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rootMotionBoneName:
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hasTranslationDoF: 0
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@ -33,7 +33,7 @@ ModelImporter:
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isReadable: 0
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meshes:
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addColliders: 0
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useSRGBMaterialColor: 1
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@ -88,7 +88,7 @@ ModelImporter:
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armStretch: 0.05
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rootMotionBoneName:
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@ -33,7 +33,7 @@ ModelImporter:
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useSRGBMaterialColor: 1
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@ -88,7 +88,7 @@ ModelImporter:
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armStretch: 0.05
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legStretch: 0.05
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rootMotionBoneName:
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@ -33,7 +33,7 @@ ModelImporter:
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isReadable: 0
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meshes:
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useSRGBMaterialColor: 1
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@ -88,7 +88,7 @@ ModelImporter:
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armStretch: 0.05
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rootMotionBoneName:
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hasTranslationDoF: 0
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@ -33,7 +33,7 @@ ModelImporter:
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isReadable: 0
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meshes:
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meshCompression: 0
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addColliders: 0
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useSRGBMaterialColor: 1
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@ -88,7 +88,7 @@ ModelImporter:
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armStretch: 0.05
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legStretch: 0.05
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globalScale: 1
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globalScale: 0.02
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rootMotionBoneName:
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@ -33,7 +33,7 @@ ModelImporter:
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isReadable: 0
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meshes:
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lODScreenPercentages: []
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globalScale: 1
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globalScale: 2
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meshCompression: 0
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addColliders: 0
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useSRGBMaterialColor: 1
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@ -88,7 +88,7 @@ ModelImporter:
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armStretch: 0.05
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legStretch: 0.05
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feetSpacing: 0
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globalScale: 1
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globalScale: 0.02
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rootMotionBoneName:
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hasTranslationDoF: 0
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hasExtraRoot: 0
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@ -33,7 +33,7 @@ ModelImporter:
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isReadable: 0
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meshes:
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lODScreenPercentages: []
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globalScale: 1
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globalScale: 2
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meshCompression: 0
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addColliders: 0
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useSRGBMaterialColor: 1
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@ -88,7 +88,7 @@ ModelImporter:
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armStretch: 0.05
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legStretch: 0.05
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feetSpacing: 0
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globalScale: 1
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globalScale: 0.02
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rootMotionBoneName:
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hasTranslationDoF: 0
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hasExtraRoot: 0
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@ -259,9 +259,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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width: 20
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height: 20
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maxRooms: 15
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floorPrefab: {fileID: 0}
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wallPrefab: {fileID: 1192638862}
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maxRooms: 7
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room1DPrefabs:
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- {fileID: 919132149155446097, guid: c7a21429b5432184bb062b9790dce88a, type: 3}
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- {fileID: 919132149155446097, guid: a90edcd3828d0044581a3aa1743360a7, type: 3}
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@ -10,8 +10,6 @@ public class LevelManager : MonoBehaviour
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public int width = 20;
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public int height = 20;
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public int maxRooms = 15; // Maximum number of rooms to generate
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public GameObject floorPrefab;
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public GameObject wallPrefab;
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public List<GameObject> room1DPrefabs;
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public List<GameObject> room2DPrefabs;
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public List<GameObject> room3DPrefabs;
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@ -123,11 +121,11 @@ void RenderDungeon()
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{
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room += "d";
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}
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if ((x - 1 >= 0) && (grid[x-1, y] == 1))
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if ((x + 1 < grid.GetLength(0)) && (grid[x+1, y] == 1))
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{
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room += "l";
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}
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if ((x + 1 < grid.GetLength(0)) && (grid[x+1, y] == 1))
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if ((x - 1 >= 0) && (grid[x-1, y] == 1))
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{
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room += "r";
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}
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@ -161,7 +159,7 @@ void AddRoom(string roomName, int roomDimension, Vector2 roomPosition)
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default:
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return;
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}
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for (int i = 0; i < roomPrefabs.Count; i++)
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{
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if (roomPrefabs[i].name == roomName+"-base")
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@ -38,13 +38,6 @@ private IEnumerator PlayWindSounds()
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// Start crossfade
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StartCoroutine(Crossfade(activeSource, nextSource, crossfadeDuration));
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// Wait until near the end of the active clip
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print("--------");
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print(nextSource.clip.name);
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print(nextSource.clip.length);
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print(crossfadeDuration);
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print("--------");
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yield return new WaitForSeconds(nextSource.clip.length - crossfadeDuration);
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