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This commit is contained in:
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.gitattributes
vendored
Normal file
161
.gitattributes
vendored
Normal file
@ -0,0 +1,161 @@
|
||||
# Define macros (only works in top-level gitattributes files)
|
||||
[attr]lfs filter=lfs diff=lfs merge=lfs -text
|
||||
[attr]unity-json eol=lf linguist-language=json
|
||||
[attr]unity-yaml merge=unityyamlmerge eol=lf linguist-language=yaml
|
||||
|
||||
# Optionally collapse Unity-generated files on GitHub diffs
|
||||
# [attr]unity-yaml merge=unityyamlmerge text linguist-language=yaml linguist-generated
|
||||
|
||||
# Unity source files
|
||||
*.cginc text
|
||||
*.compute text linguist-language=hlsl
|
||||
*.cs text diff=csharp
|
||||
*.hlsl text linguist-language=hlsl
|
||||
*.raytrace text linguist-language=hlsl
|
||||
*.shader text
|
||||
|
||||
# Unity JSON files
|
||||
*.asmdef unity-json
|
||||
*.asmref unity-json
|
||||
*.index unity-json
|
||||
*.inputactions unity-json
|
||||
*.shadergraph unity-json
|
||||
*.shadersubgraph unity-json
|
||||
|
||||
# Unity UI Toolkit files
|
||||
*.tss text diff=css linguist-language=css
|
||||
*.uss text diff=css linguist-language=css
|
||||
*.uxml text linguist-language=xml linguist-detectable
|
||||
|
||||
# Unity YAML
|
||||
*.anim unity-yaml
|
||||
*.asset unity-yaml
|
||||
*.brush unity-yaml
|
||||
*.controller unity-yaml
|
||||
*.flare unity-yaml
|
||||
*.fontsettings unity-yaml
|
||||
*.giparams unity-yaml
|
||||
*.guiskin unity-yaml
|
||||
*.lighting unity-yaml
|
||||
*.mask unity-yaml
|
||||
*.mat unity-yaml
|
||||
*.meta unity-yaml
|
||||
*.mixer unity-yaml
|
||||
*.overrideController unity-yaml
|
||||
*.playable unity-yaml
|
||||
*.prefab unity-yaml
|
||||
*.preset unity-yaml
|
||||
*.renderTexture unity-yaml
|
||||
*.scenetemplate unity-yaml
|
||||
*.shadervariants unity-yaml
|
||||
*.signal unity-yaml
|
||||
*.spriteatlas unity-yaml
|
||||
*.spriteatlasv2 unity-yaml
|
||||
*.terrainlayer unity-yaml
|
||||
*.unity unity-yaml
|
||||
|
||||
# "physic" for 3D but "physics" for 2D
|
||||
*.physicMaterial unity-yaml
|
||||
*.physicsMaterial2D unity-yaml
|
||||
|
||||
# Exclude third-party plugins from GitHub stats
|
||||
Assets/Plugins/** linguist-vendored
|
||||
|
||||
# Unity LFS
|
||||
*.cubemap lfs
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||||
*.unitypackage lfs
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||||
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# 3D models
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||||
*.3dm lfs
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||||
*.3ds lfs
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*.blend lfs
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*.c4d lfs
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*.collada lfs
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*.dae lfs
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*.dxf lfs
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*.FBX lfs
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*.fbx lfs
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*.jas lfs
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*.lws lfs
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*.lxo lfs
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*.ma lfs
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*.max lfs
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*.mb lfs
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*.obj lfs
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*.ply lfs
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*.skp lfs
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*.stl lfs
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*.ztl lfs
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# Audio
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*.aif lfs
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*.aiff lfs
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*.it lfs
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*.mod lfs
|
||||
*.mp3 lfs
|
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*.ogg lfs
|
||||
*.s3m lfs
|
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*.wav lfs
|
||||
*.xm lfs
|
||||
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# Video
|
||||
*.asf lfs
|
||||
*.avi lfs
|
||||
*.flv lfs
|
||||
*.mov lfs
|
||||
*.mp4 lfs
|
||||
*.mpeg lfs
|
||||
*.mpg lfs
|
||||
*.ogv lfs
|
||||
*.wmv lfs
|
||||
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||||
# Images
|
||||
*.bmp lfs
|
||||
*.exr lfs
|
||||
*.gif lfs
|
||||
*.hdr lfs
|
||||
*.iff lfs
|
||||
*.jpeg lfs
|
||||
*.jpg lfs
|
||||
*.pict lfs
|
||||
*.png lfs
|
||||
*.psd lfs
|
||||
*.tga lfs
|
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*.tif lfs
|
||||
*.tiff lfs
|
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*.webp lfs
|
||||
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# Compressed Archive
|
||||
*.7z lfs
|
||||
*.bz2 lfs
|
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*.gz lfs
|
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*.rar lfs
|
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*.tar lfs
|
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*.zip lfs
|
||||
|
||||
# Compiled Dynamic Library
|
||||
*.dll lfs
|
||||
*.pdb lfs
|
||||
*.so lfs
|
||||
|
||||
# Fonts
|
||||
*.otf lfs
|
||||
*.ttf lfs
|
||||
|
||||
# Executable/Installer
|
||||
*.apk lfs
|
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*.exe lfs
|
||||
|
||||
# Documents
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*.pdf lfs
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||||
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# ETC
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*.a lfs
|
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*.reason lfs
|
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*.rns lfs
|
||||
|
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# Spine export file for Unity
|
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*.skel.bytes lfs
|
||||
|
||||
# Exceptions for .asset files such as lightning pre-baking
|
||||
LightingData.asset binary
|
159
.gitignore
vendored
Normal file
159
.gitignore
vendored
Normal file
@ -0,0 +1,159 @@
|
||||
# ---> Unity
|
||||
# This .gitignore file should be placed at the root of your Unity project directory
|
||||
#
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||||
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
|
||||
#
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||||
/[Ll]ibrary/
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||||
/[Tt]emp/
|
||||
/[Oo]bj/
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||||
/[Bb]uild/
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||||
/[Bb]uilds/
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/[Ll]ogs/
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/[Uu]ser[Ss]ettings/
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||||
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# MemoryCaptures can get excessive in size.
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# They also could contain extremely sensitive data
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/[Mm]emoryCaptures/
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# Recordings can get excessive in size
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/[Rr]ecordings/
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# Autogenerated VS/MD/Consulo solution and project files
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ExportedObj/
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.consulo/
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*.csproj
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*.unityproj
|
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*.sln
|
||||
*.suo
|
||||
*.tmp
|
||||
*.user
|
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*.userprefs
|
||||
*.pidb
|
||||
*.booproj
|
||||
*.svd
|
||||
*.pdb
|
||||
*.mdb
|
||||
*.opendb
|
||||
*.VC.db
|
||||
|
||||
# Unity3D generated meta files
|
||||
*.pidb.meta
|
||||
*.pdb.meta
|
||||
*.mdb.meta
|
||||
|
||||
# Unity3D generated file on crash reports
|
||||
sysinfo.txt
|
||||
|
||||
# Builds
|
||||
*.apk
|
||||
*.aab
|
||||
*.unitypackage
|
||||
*.app
|
||||
|
||||
# Crashlytics generated file
|
||||
crashlytics-build.properties
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||||
|
||||
# Packed Addressables
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||||
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
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||||
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||||
# Temporary auto-generated Android Assets
|
||||
/[Aa]ssets/[Ss]treamingAssets/aa.meta
|
||||
/[Aa]ssets/[Ss]treamingAssets/aa/*
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||||
|
||||
# ---> JetBrains
|
||||
# Covers JetBrains IDEs: IntelliJ, RubyMine, PhpStorm, AppCode, PyCharm, CLion, Android Studio, WebStorm and Rider
|
||||
# Reference: https://intellij-support.jetbrains.com/hc/en-us/articles/206544839
|
||||
|
||||
# User-specific stuff
|
||||
.idea/**/workspace.xml
|
||||
.idea/**/tasks.xml
|
||||
.idea/**/usage.statistics.xml
|
||||
.idea/**/dictionaries
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||||
.idea/**/shelf
|
||||
|
||||
# AWS User-specific
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||||
.idea/**/aws.xml
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||||
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||||
# Generated files
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.idea/**/contentModel.xml
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||||
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||||
# Sensitive or high-churn files
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.idea/**/dataSources/
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.idea/**/dataSources.ids
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.idea/**/dataSources.local.xml
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||||
.idea/**/sqlDataSources.xml
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.idea/**/dynamic.xml
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.idea/**/uiDesigner.xml
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.idea/**/dbnavigator.xml
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||||
|
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# Gradle
|
||||
.idea/**/gradle.xml
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||||
.idea/**/libraries
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||||
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||||
# Gradle and Maven with auto-import
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# When using Gradle or Maven with auto-import, you should exclude module files,
|
||||
# since they will be recreated, and may cause churn. Uncomment if using
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||||
# auto-import.
|
||||
# .idea/artifacts
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||||
# .idea/compiler.xml
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# .idea/jarRepositories.xml
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||||
# .idea/modules.xml
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||||
# .idea/*.iml
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# .idea/modules
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# *.iml
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# *.ipr
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||||
|
||||
# CMake
|
||||
cmake-build-*/
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# Mongo Explorer plugin
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.idea/**/mongoSettings.xml
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# File-based project format
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*.iws
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# IntelliJ
|
||||
out/
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||||
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||||
# mpeltonen/sbt-idea plugin
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||||
.idea_modules/
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||||
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||||
# JIRA plugin
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||||
atlassian-ide-plugin.xml
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||||
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||||
# Cursive Clojure plugin
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.idea/replstate.xml
|
||||
|
||||
# SonarLint plugin
|
||||
.idea/sonarlint/
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||||
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||||
# Crashlytics plugin (for Android Studio and IntelliJ)
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com_crashlytics_export_strings.xml
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||||
crashlytics.properties
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crashlytics-build.properties
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||||
fabric.properties
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||||
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# Editor-based Rest Client
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.idea/httpRequests
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# Android studio 3.1+ serialized cache file
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.idea/caches/build_file_checksums.ser
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||||
twinStickCrawler/.idea
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||||
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||||
twinStickCrawler/Library
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||||
twinStickCrawler/Logs
|
||||
twinStickCrawler/obj/Debug
|
||||
twinStickCrawler/UserSettings
|
8
twinStickCrawler/Assets/Material.meta
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8
twinStickCrawler/Assets/Material.meta
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@ -0,0 +1,8 @@
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assetBundleVariant:
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136
twinStickCrawler/Assets/Material/red.mat
Normal file
136
twinStickCrawler/Assets/Material/red.mat
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@ -0,0 +1,136 @@
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twinStickCrawler/Assets/Material/red.mat.meta
Normal file
8
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Normal file
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twinStickCrawler/Assets/PlayerControlls.cs
Normal file
1453
twinStickCrawler/Assets/PlayerControlls.cs
Normal file
File diff suppressed because it is too large
Load Diff
2
twinStickCrawler/Assets/PlayerControlls.cs.meta
Normal file
2
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Normal file
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1046
twinStickCrawler/Assets/PlayerControlls.inputactions
Normal file
1046
twinStickCrawler/Assets/PlayerControlls.inputactions
Normal file
File diff suppressed because it is too large
Load Diff
14
twinStickCrawler/Assets/PlayerControlls.inputactions.meta
Normal file
14
twinStickCrawler/Assets/PlayerControlls.inputactions.meta
Normal file
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wrapperCodeNamespace:
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8
twinStickCrawler/Assets/Scenes.meta
Normal file
8
twinStickCrawler/Assets/Scenes.meta
Normal file
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twinStickCrawler/Assets/Scenes/SampleScene.meta
Normal file
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twinStickCrawler/Assets/Scenes/SampleScene.meta
Normal file
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1661
twinStickCrawler/Assets/Scenes/SampleScene.unity
Normal file
1661
twinStickCrawler/Assets/Scenes/SampleScene.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
twinStickCrawler/Assets/Scenes/SampleScene.unity.meta
Normal file
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twinStickCrawler/Assets/Scenes/SampleScene.unity.meta
Normal file
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BIN
twinStickCrawler/Assets/Scenes/SampleScene/NavMesh-Plane.asset
Normal file
BIN
twinStickCrawler/Assets/Scenes/SampleScene/NavMesh-Plane.asset
Normal file
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8
twinStickCrawler/Assets/Scripts.meta
Normal file
8
twinStickCrawler/Assets/Scripts.meta
Normal file
@ -0,0 +1,8 @@
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8
twinStickCrawler/Assets/Scripts/Enemy.meta
Normal file
8
twinStickCrawler/Assets/Scripts/Enemy.meta
Normal file
@ -0,0 +1,8 @@
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fileFormatVersion: 2
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22
twinStickCrawler/Assets/Scripts/Enemy/EnemyMove.cs
Normal file
22
twinStickCrawler/Assets/Scripts/Enemy/EnemyMove.cs
Normal file
@ -0,0 +1,22 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.AI;
|
||||
|
||||
public class EnemyMove : MonoBehaviour
|
||||
{
|
||||
public GameObject player;
|
||||
|
||||
private NavMeshAgent _meshAgent;
|
||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||
void Start()
|
||||
{
|
||||
_meshAgent = GetComponent<NavMeshAgent>();
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
Vector3 playerPos = player.transform.position;
|
||||
|
||||
_meshAgent.SetDestination(playerPos);
|
||||
}
|
||||
}
|
2
twinStickCrawler/Assets/Scripts/Enemy/EnemyMove.cs.meta
Normal file
2
twinStickCrawler/Assets/Scripts/Enemy/EnemyMove.cs.meta
Normal file
@ -0,0 +1,2 @@
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fileFormatVersion: 2
|
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guid: f4f29a7caf57449789b9106e40d9bb19
|
123
twinStickCrawler/Assets/Scripts/InputManager.cs
Normal file
123
twinStickCrawler/Assets/Scripts/InputManager.cs
Normal file
@ -0,0 +1,123 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
public class InputManager : MonoBehaviour
|
||||
{
|
||||
[SerializeField]
|
||||
[Range(0f, 10f)]
|
||||
private float inputBufferTime = 4f;
|
||||
|
||||
public Vector2 moveInput { get; private set; }
|
||||
public Vector2 aimInput { get; private set; }
|
||||
|
||||
public bool jumpPerformed{ get; set; }
|
||||
public bool attackPerformed { get; set; }
|
||||
public bool interactPerformed { get; set; }
|
||||
|
||||
|
||||
private PlayerControlls _playerControlls;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
_playerControlls = new PlayerControlls();
|
||||
_playerControlls.Enable();
|
||||
|
||||
_playerControlls.Player.Move.Enable();
|
||||
_playerControlls.Player.Aim.Enable();
|
||||
|
||||
_playerControlls.Player.Jump.Enable();
|
||||
_playerControlls.Player.Jump.performed += OnJump;
|
||||
|
||||
_playerControlls.Player.Attack.Enable();
|
||||
_playerControlls.Player.Attack.performed += OnAtttack;
|
||||
|
||||
_playerControlls.Player.Interact.Enable();
|
||||
_playerControlls.Player.Interact.performed += OnInteract;
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
_playerControlls.Disable();
|
||||
|
||||
_playerControlls.Player.Move.Disable();
|
||||
_playerControlls.Player.Aim.Disable();
|
||||
|
||||
_playerControlls.Player.Jump.Disable();
|
||||
_playerControlls.Player.Jump.performed -= OnJump;
|
||||
|
||||
_playerControlls.Player.Attack.Disable();
|
||||
_playerControlls.Player.Attack.performed -= OnAtttack;
|
||||
|
||||
_playerControlls.Player.Interact.Disable();
|
||||
_playerControlls.Player.Interact.performed -= OnInteract;
|
||||
}
|
||||
|
||||
private Coroutine _jumpCoroutine = null;
|
||||
private void OnJump(InputAction.CallbackContext context)
|
||||
{
|
||||
jumpPerformed = true;
|
||||
if (_jumpCoroutine != null)
|
||||
{
|
||||
StopCoroutine(_jumpCoroutine);
|
||||
}
|
||||
_jumpCoroutine = StartCoroutine(ResetButtonInput(newValue =>
|
||||
{
|
||||
jumpPerformed = newValue;
|
||||
_jumpCoroutine = null;
|
||||
}));
|
||||
}
|
||||
|
||||
|
||||
private Coroutine _attackCoroutine = null;
|
||||
private void OnAtttack(InputAction.CallbackContext context)
|
||||
{
|
||||
attackPerformed = true;
|
||||
|
||||
if (_attackCoroutine != null)
|
||||
{
|
||||
StopCoroutine(_attackCoroutine);
|
||||
}
|
||||
_attackCoroutine = StartCoroutine(ResetButtonInput(newValue =>
|
||||
{
|
||||
attackPerformed = newValue;
|
||||
_attackCoroutine = null;
|
||||
}));
|
||||
}
|
||||
|
||||
private Coroutine _interactCoroutine = null;
|
||||
private void OnInteract(InputAction.CallbackContext context)
|
||||
{
|
||||
interactPerformed = true;
|
||||
|
||||
if (_interactCoroutine != null)
|
||||
{
|
||||
StopCoroutine(_interactCoroutine);
|
||||
}
|
||||
_interactCoroutine = StartCoroutine(ResetButtonInput(newValue =>
|
||||
{
|
||||
interactPerformed = newValue;
|
||||
_interactCoroutine = null;
|
||||
}));
|
||||
}
|
||||
|
||||
private IEnumerator ResetButtonInput(System.Action<bool> setReset)
|
||||
{
|
||||
yield return new WaitForSeconds(inputBufferTime);
|
||||
setReset(false);
|
||||
print("Jump deactivated"+Time.time);
|
||||
}
|
||||
|
||||
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (_playerControlls.Player.Zoom.ReadValue<Vector2>().magnitude >0f)
|
||||
{
|
||||
print(_playerControlls.Player.Zoom.ReadValue<Vector2>());
|
||||
}
|
||||
moveInput = _playerControlls.Player.Move.ReadValue<Vector2>();
|
||||
aimInput = _playerControlls.Player.Aim.ReadValue<Vector2>();
|
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}
|
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}
|
2
twinStickCrawler/Assets/Scripts/InputManager.cs.meta
Normal file
2
twinStickCrawler/Assets/Scripts/InputManager.cs.meta
Normal file
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twinStickCrawler/Assets/Scripts/Player.meta
Normal file
8
twinStickCrawler/Assets/Scripts/Player.meta
Normal file
@ -0,0 +1,8 @@
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27
twinStickCrawler/Assets/Scripts/Player/CameraMove.cs
Normal file
27
twinStickCrawler/Assets/Scripts/Player/CameraMove.cs
Normal file
@ -0,0 +1,27 @@
|
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using UnityEngine;
|
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|
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public class CameraMove : MonoBehaviour
|
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{
|
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public Vector3 camOffset;
|
||||
|
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[SerializeField] private GameObject player;
|
||||
|
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// Start is called once before the first execution of Update after the MonoBehaviour is created
|
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void Start()
|
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{
|
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|
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}
|
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|
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// Update is called once per frame
|
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void LateUpdate()
|
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{
|
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camOffset.z = camOffset.x;
|
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Vector3 desiredCamPos = player.transform.position;
|
||||
desiredCamPos.x += camOffset.x;
|
||||
desiredCamPos.y += camOffset.y;
|
||||
desiredCamPos.z += camOffset.z;
|
||||
|
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transform.position = desiredCamPos;
|
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transform.LookAt(player.transform);
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}
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}
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twinStickCrawler/Assets/Scripts/Player/PlayerMove.cs
Normal file
46
twinStickCrawler/Assets/Scripts/Player/PlayerMove.cs
Normal file
@ -0,0 +1,46 @@
|
||||
using UnityEngine;
|
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using UnityEngine.InputSystem;
|
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|
||||
public class PlayerMove : MonoBehaviour
|
||||
{
|
||||
[Range(0f, 10f)]
|
||||
public float moveSpeed = 5f;
|
||||
|
||||
[SerializeField]
|
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private InputManager _inputManager;
|
||||
[SerializeField]
|
||||
private GameObject _camera;
|
||||
|
||||
private CharacterController _controller;
|
||||
|
||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
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void Start()
|
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{
|
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_controller = GetComponent<CharacterController>();
|
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}
|
||||
|
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// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
Vector3 input = new Vector3(_inputManager.moveInput.x, 0f , _inputManager.moveInput.y);
|
||||
|
||||
Vector3 moveDir = Vector3.zero;
|
||||
moveDir += MoveDir(input);
|
||||
moveDir += Gravity();
|
||||
|
||||
_controller.Move(moveSpeed * moveDir * Time.deltaTime);
|
||||
}
|
||||
|
||||
Vector3 MoveDir(Vector3 input)
|
||||
{
|
||||
Quaternion camRotation = Quaternion.Euler(0f, _camera.transform.rotation.eulerAngles.y, 0f);
|
||||
input = camRotation * input;
|
||||
|
||||
return input;
|
||||
}
|
||||
|
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Vector3 Gravity()
|
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{
|
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return Physics.gravity;
|
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}
|
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twinStickCrawler/Assets/Settings.meta
Normal file
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Normal file
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982
twinStickCrawler/Assets/Settings/DefaultVolumeProfile.asset
Normal file
982
twinStickCrawler/Assets/Settings/DefaultVolumeProfile.asset
Normal file
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twinStickCrawler/Packages/manifest.json
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47
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Normal file
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465
twinStickCrawler/Packages/packages-lock.json
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465
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Normal file
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19
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19
twinStickCrawler/ProjectSettings/AudioManager.asset
Normal file
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36
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13
twinStickCrawler/ProjectSettings/EditorBuildSettings.asset
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twinStickCrawler/ProjectSettings/SceneTemplateSettings.json
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18
twinStickCrawler/ProjectSettings/ShaderGraphSettings.asset
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52
twinStickCrawler/ProjectSettings/TagManager.asset
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52
twinStickCrawler/ProjectSettings/TagManager.asset
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9
twinStickCrawler/ProjectSettings/TimeManager.asset
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twinStickCrawler/ProjectSettings/TimeManager.asset
Normal file
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15
twinStickCrawler/ProjectSettings/URPProjectSettings.asset
Normal file
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Normal file
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36
twinStickCrawler/ProjectSettings/UnityConnectSettings.asset
Normal file
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twinStickCrawler/ProjectSettings/UnityConnectSettings.asset
Normal file
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12
twinStickCrawler/ProjectSettings/VFXManager.asset
Normal file
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twinStickCrawler/ProjectSettings/VFXManager.asset
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10
twinStickCrawler/ProjectSettings/XRSettings.asset
Normal file
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twinStickCrawler/ProjectSettings/XRSettings.asset
Normal file
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}
|
Loading…
Reference in New Issue
Block a user