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animationCompression: 1 + animationCompression: 3 animationRotationError: 0.5 animationPositionError: 0.5 animationScaleError: 0.5 @@ -37,16 +37,16 @@ ModelImporter: firstFrame: 3.5 lastFrame: 19 wrapMode: 0 - orientationOffsetY: 0 + orientationOffsetY: -59.51 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 0 loopBlend: 0 - loopBlendOrientation: 0 - loopBlendPositionY: 0 - loopBlendPositionXZ: 0 + loopBlendOrientation: 1 + loopBlendPositionY: 1 + loopBlendPositionXZ: 1 keepOriginalOrientation: 0 keepOriginalPositionY: 1 keepOriginalPositionXZ: 0 @@ -54,7 +54,14 @@ ModelImporter: mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] - events: [] + events: + - time: 0.2185567 + functionName: LeftReset + data: + objectReferenceParameter: {instanceID: 0} + floatParameter: 0 + intParameter: 0 + messageOptions: 0 transformMask: [] maskType: 3 maskSource: {instanceID: 0} @@ -108,8 +115,764 @@ ModelImporter: importAnimation: 1 humanDescription: serializedVersion: 3 - 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name: mixamorig:RightHandMiddle4 + parentName: mixamorig:RightHandMiddle3 + position: {x: -0.00000028549064, y: 0.03680191, z: -3.7050764e-16} + rotation: {x: -0.000051581235, y: 0.006695196, z: 0.0017083444, w: 0.99997616} + scale: {x: 1, y: 1, z: 1} + - name: mixamorig:RightHandRing1 + parentName: mixamorig:RightHand + position: {x: 0.022166323, y: 0.12147003, z: -0.000099962694} + rotation: {x: -0.00000031586916, y: 0.00000009662541, z: -0.00000043233675, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: mixamorig:RightHandRing2 + parentName: mixamorig:RightHandRing1 + position: {x: 1.0704184e-17, y: 0.03601196, z: -3.1102237e-16} + rotation: {x: -0.00000008940701, y: -0.00000004470347, z: -0.00000009789263, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: mixamorig:RightHandRing3 + parentName: mixamorig:RightHandRing2 + position: {x: 6.053308e-14, y: 0.03307312, z: -8.903001e-16} + rotation: {x: 0.000000089407, y: 0.000000044703487, z: -0.00000011920929, w: 1} + scale: {x: 1, y: 1, z: 1} + - 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name: mixamorig:LeftUpLeg + parentName: mixamorig:Hips + position: {x: -0.09123874, y: -0.066571884, z: -0.00055403105} + rotation: {x: -0.00002029215, y: -0.0063398816, z: 0.9999755, w: 0.0029697507} + scale: {x: 1, y: 1, z: 1} + - name: mixamorig:LeftLeg + parentName: mixamorig:LeftUpLeg + position: {x: 4.796163e-16, y: 0.40599436, z: 1.1701751e-15} + rotation: {x: -0.018134093, y: -0.0001825504, z: 0.005920147, w: 0.999818} + scale: {x: 1, y: 1, z: 1} + - name: mixamorig:LeftFoot + parentName: mixamorig:LeftLeg + position: {x: 8.8817837e-17, y: 0.42099026, z: 2.0872193e-16} + rotation: {x: 0.54055774, y: -0.0143660605, z: -0.024950866, w: 0.8408142} + scale: {x: 1, y: 1, z: 1} + - name: mixamorig:LeftToeBase + parentName: mixamorig:LeftFoot + position: {x: -2.4546743e-17, y: 0.1572156, z: -1.552881e-16} + rotation: {x: 0.22769211, y: 0.032521468, z: 0.015365594, w: 0.97306865} + scale: {x: 1, y: 1, z: 1} + - name: mixamorig:LeftToe_End + parentName: mixamorig:LeftToeBase + position: {x: -1.7763568e-17, y: 0.099999994, z: 4.8907472e-11} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: mixamorig:RightUpLeg + parentName: mixamorig:Hips + position: {x: 0.09125032, y: -0.066556014, z: -0.00055352744} + rotation: {x: 0.00001796428, y: -0.006333346, z: 0.99997526, w: -0.0030572517} + scale: {x: 1, y: 1, z: 1} + - name: mixamorig:RightLeg + parentName: mixamorig:RightUpLeg + position: {x: -5.3290704e-17, y: 0.40599436, z: 2.664535e-16} + rotation: {x: -0.018147066, y: 0.00018249144, z: -0.0059201503, w: 0.9998178} + scale: {x: 1, y: 1, z: 1} + - name: mixamorig:RightFoot + parentName: mixamorig:RightLeg + position: {x: 2.1316282e-16, y: 0.42099026, z: -6.2616577e-16} + rotation: {x: 0.5405632, y: 0.014366303, z: 0.02495166, w: 0.8408106} + scale: {x: 1, y: 1, z: 1} + - name: mixamorig:RightToeBase + parentName: mixamorig:RightFoot + position: {x: -2.3694832e-17, y: 0.15721558, z: 3.4555692e-17} + rotation: {x: 0.22770867, y: -0.032119606, z: -0.015257906, w: 0.97307986} + scale: {x: 1, y: 1, z: 1} + - name: mixamorig:RightToe_End + parentName: mixamorig:RightToeBase + position: {x: -3.1880578e-11, y: 0.099999994, z: 5.6875338e-11} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} armTwist: 0.5 foreArmTwist: 0.5 upperLegTwist: 0.5 @@ -120,13 +883,13 @@ ModelImporter: globalScale: 1 rootMotionBoneName: hasTranslationDoF: 0 - hasExtraRoot: 0 + hasExtraRoot: 1 skeletonHasParents: 1 - lastHumanDescriptionAvatarSource: {instanceID: 0} + lastHumanDescriptionAvatarSource: {fileID: 9000000, guid: a0b56cb96370346c29fa346cedbbc0f4, type: 3} autoGenerateAvatarMappingIfUnspecified: 1 - animationType: 2 + animationType: 3 humanoidOversampling: 1 - avatarSetup: 0 + avatarSetup: 2 addHumanoidExtraRootOnlyWhenUsingAvatar: 1 importBlendShapeDeformPercent: 1 remapMaterialsIfMaterialImportModeIsNone: 0 diff --git a/twinStickCrawler/Assets/Models/Characters/Player/Animations3/RightJab.fbx.meta b/twinStickCrawler/Assets/Models/Characters/Player/Animations3/RightJab.fbx.meta index 68bfd2f..982c31f 100644 --- a/twinStickCrawler/Assets/Models/Characters/Player/Animations3/RightJab.fbx.meta +++ b/twinStickCrawler/Assets/Models/Characters/Player/Animations3/RightJab.fbx.meta @@ -22,7 +22,7 @@ ModelImporter: animationDoRetargetingWarnings: 0 importAnimatedCustomProperties: 0 importConstraints: 0 - animationCompression: 1 + animationCompression: 3 animationRotationError: 0.5 animationPositionError: 0.5 animationScaleError: 0.5 @@ -37,16 +37,16 @@ ModelImporter: firstFrame: 12.2 lastFrame: 27.5 wrapMode: 0 - orientationOffsetY: 0 + orientationOffsetY: 41.26 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 0 loopBlend: 0 - loopBlendOrientation: 0 - loopBlendPositionY: 0 - loopBlendPositionXZ: 0 + loopBlendOrientation: 1 + loopBlendPositionY: 1 + loopBlendPositionXZ: 1 keepOriginalOrientation: 0 keepOriginalPositionY: 1 keepOriginalPositionXZ: 0 @@ -54,7 +54,14 @@ ModelImporter: mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] - events: [] + events: + - time: 0.23529406 + functionName: RightReset + data: + objectReferenceParameter: {instanceID: 0} + floatParameter: 0 + intParameter: 0 + messageOptions: 0 transformMask: [] maskType: 3 maskSource: {instanceID: 0} @@ -108,8 +115,764 @@ ModelImporter: importAnimation: 1 humanDescription: serializedVersion: 3 - human: [] - skeleton: [] + human: + - boneName: mixamorig:Hips + humanName: Hips + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - 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target: {fileID: 919132149155446097, guid: a0b56cb96370346c29fa346cedbbc0f4, type: 3} propertyPath: m_Name - value: Y Bot + value: Model objectReference: {fileID: 0} - target: {fileID: 5866666021909216657, guid: a0b56cb96370346c29fa346cedbbc0f4, type: 3} propertyPath: m_Controller @@ -935,10 +918,7 @@ PrefabInstance: m_RemovedComponents: [] m_RemovedGameObjects: [] m_AddedGameObjects: [] - m_AddedComponents: - - targetCorrespondingSourceObject: {fileID: 919132149155446097, guid: a0b56cb96370346c29fa346cedbbc0f4, type: 3} - insertIndex: -1 - addedObject: {fileID: 129091608} + m_AddedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: a0b56cb96370346c29fa346cedbbc0f4, type: 3} --- !u!1 &745541349 GameObject: @@ -2466,6 +2446,7 @@ MonoBehaviour: animationSpeed: 10 minAimDistance: 25 maxAimDistance: 20 + aimCanvas: {fileID: 1965505415} dashSpeed: 36 dashTime: 0.2 dashCooldownTime: 1 @@ -2473,6 +2454,7 @@ MonoBehaviour: enemyLayer: serializedVersion: 2 m_Bits: 64 + attackResetTime: 2 --- !u!1 &1965505411 GameObject: m_ObjectHideFlags: 0 diff --git a/twinStickCrawler/Assets/Scripts/Creatures/Animate.cs b/twinStickCrawler/Assets/Scripts/Creatures/Animate.cs index b3ce704..1fbb8fd 100644 --- a/twinStickCrawler/Assets/Scripts/Creatures/Animate.cs +++ b/twinStickCrawler/Assets/Scripts/Creatures/Animate.cs @@ -1,34 +1,16 @@ using System; -using System.Collections; -using System.Collections.Generic; -using Unity.VisualScripting; using UnityEngine; -using UnityEngine.SceneManagement; - -public class AnimationObject -{ - public readonly String name; - public readonly float value; - public readonly Coroutine coroutine; - - public AnimationObject(String name, float value, Coroutine coroutine) - { - this.name = name; - this.value = value; - this.coroutine = coroutine; - } -} public class Animate : MonoBehaviour { private Animator _animator; + private RuntimeAnimatorController _animatorController; public void initialize(Animator animator) { _animator = animator; + _animatorController = animator.runtimeAnimatorController; } - - List animations = new List(); - + public void AnimateState(string animVar, float animVal, float animationSpeed) { float t = Mathf.Clamp01(animationSpeed*Time.deltaTime); @@ -39,47 +21,27 @@ public void AnimateState(string animVar, float animVal, float animationSpeed) //print(animator.GetCurrentAnimatorStateInfo(1).IsName("Idle")); } + public bool IsCurrentAnimation(string name) + { + return _animator.GetCurrentAnimatorStateInfo(0).IsName(name); + } + public void TriggerAnimation(string triggerName) { _animator.SetTrigger(triggerName); } - /*public void AnimateState(Animator animator, string animVar, float animVal, float animationSpeed) + public event Action OnReset; + void LeftReset(AnimationEvent animationEvent) { - AnimationObject animationObject = animations.Find(item => item.name == animVar); - if (animationObject != null && !Mathf.Approximately(animationObject.value, animVal)) - { - StopAnimation(animationObject); - } - StartAnimation(animator, animVar, animVal, animationSpeed); - }*/ - - void StartAnimation(Animator animator, string animVar, float animVal, float animationSpeed) - { - Coroutine coroutine = StartCoroutine(AnimateCoroutine(animator, animVar, animVal, animationSpeed)); - animations.Add(new AnimationObject(animVar, animVal, coroutine)); + OnReset?.Invoke(); } - - void StopAnimation(AnimationObject animationObject) + void RightReset(AnimationEvent animationEvent) { - if (animationObject.coroutine != null) - { - StopCoroutine(animationObject.coroutine); - } - - animations.Remove(animationObject); + OnReset?.Invoke(); } - - IEnumerator AnimateCoroutine(Animator animator, string animVar, float animVal, float animationSpeed) + void KickReset(AnimationEvent animationEvent) { - float t = 0f; - float beginningVal = animator.GetFloat(animVar); - - while (!Mathf.Approximately(animator.GetFloat(animVar), animVal)) - { - animator.SetFloat(animVar, Mathf.Lerp(beginningVal, animVal, t)); - t+= Mathf.Clamp(animationSpeed * Time.deltaTime, -1f, 1f); - yield return null; - } + OnReset?.Invoke(); } } diff --git a/twinStickCrawler/Assets/Scripts/Creatures/Player/Player.cs b/twinStickCrawler/Assets/Scripts/Creatures/Player/Player.cs index 0cb9a2a..c64b2ff 100644 --- a/twinStickCrawler/Assets/Scripts/Creatures/Player/Player.cs +++ b/twinStickCrawler/Assets/Scripts/Creatures/Player/Player.cs @@ -26,6 +26,8 @@ public class Player : MonoBehaviour private float minAimDistance; [SerializeField] private float maxAimDistance; + [SerializeField] + private Canvas aimCanvas; [Header("Dash")] [Range(0f, 100f)] @@ -39,19 +41,20 @@ public class Player : MonoBehaviour [Header("Attacking")] public LayerMask enemyLayer; + public float attackResetTime; - private Camera _camera; private CharacterController _controller; private Animate _animate; private PlayerMove _playerMove; private PlayerRotate _playerRotate; + private PlayerAimRotate _playerAimRotate; private PlayerAttack _playerAttack; private CameraMove _cameraMove; // Start is called once before the first execution of Update after the MonoBehaviour is created - void Start() + void Awake() { camOffset.z = camOffset.x; @@ -60,10 +63,14 @@ void Start() _playerRotate = gameObject.AddComponent(); - _animate = gameObject.AddComponent(); + _playerAimRotate = gameObject.AddComponent(); + _playerAimRotate.initialize(aimCanvas); + + _animate = _animator.gameObject.AddComponent(); _animate.initialize(_animator); _playerAttack = gameObject.AddComponent(); - //_playerAttack.initialize(_inputManager, enemyLayer, _animate); + _playerAttack.initialize(_inputManager, enemyLayer, _animate, attackResetTime); + _playerMove = gameObject.AddComponent(); _playerMove.initialize(_controller, dashTrail); _cameraMove = gameObject.AddComponent(); @@ -74,7 +81,6 @@ void Update() { Vector3 moveInput = new Vector3(_inputManager.moveInput.x, 0f , _inputManager.moveInput.y); - Vector3 aimTarget = _playerRotate.AimTarget(minAimDistance, maxAimDistance, _camera, _inputManager.aimInput); Vector3 moveDirection = _playerMove.GetMoveDirection(moveInput, _camera.transform); Vector3 lookTarget = _playerRotate.LookTarget(moveDirection); @@ -84,7 +90,11 @@ void Update() _playerMove.Dash(dashTime, dashCooldownTime, dashSpeed, _inputManager.sprintPerformed); _playerMove.ApplyMovement(moveDirection, lookTarget, moveSpeed); _cameraMove.MoveCamera(); - + + Vector3 aimTarget = _playerAimRotate.AimTarget(minAimDistance, maxAimDistance, _camera, _inputManager.aimInput); + _playerAimRotate.ApplyRotation(aimTarget); + + _playerAttack.Attack(); _animate.AnimateState("Walk", moveInput.magnitude, animationSpeed); /* @@ -93,7 +103,7 @@ void Update() //_animate.AnimateState("X", localMoveDirection.x, animationSpeed); //_animate.AnimateState("Y", localMoveDirection.z, animationSpeed); - //_playerAttack.Attack(); + // */ } } diff --git a/twinStickCrawler/Assets/Scripts/Creatures/Player/PlayerAimRotate.cs b/twinStickCrawler/Assets/Scripts/Creatures/Player/PlayerAimRotate.cs new file mode 100644 index 0000000..e320cd9 --- /dev/null +++ b/twinStickCrawler/Assets/Scripts/Creatures/Player/PlayerAimRotate.cs @@ -0,0 +1,46 @@ +using UnityEngine; + +public class PlayerAimRotate : MonoBehaviour +{ + Canvas _canvas; + + public void initialize(Canvas canvas) + { + _canvas = canvas; + } + + Vector3 _lastLookTarget; + public Vector3 AimTarget(float minAimDistance, float maxAimDistance, Camera camera, Vector3 mouseInput) + { + Ray ray = camera.ScreenPointToRay(mouseInput); // Cast a ray from the mouse position + Plane plane = new Plane(Vector3.up, transform.position); // Assume a horizontal plane (y-axis) + + float distance; + if (!plane.Raycast(ray, out distance)) // If the ray hits the plane + { + return _lastLookTarget; + } + + Vector3 targetPoint = ray.GetPoint(distance); + + RaycastHit hit; + if (Physics.Raycast(transform.position, (targetPoint - transform.position).normalized, out hit, 50f) && hit.collider.name == "AimTarget") + { + Vector3 aimTargetPosition = hit.collider.transform.position; + float distanceToTarget = Vector3.Distance(transform.position, aimTargetPosition); + + float assistStrength = Mathf.Clamp((distanceToTarget - minAimDistance) / (maxAimDistance - minAimDistance), 0f, .6f); + + targetPoint = Vector3.Lerp(targetPoint, aimTargetPosition, assistStrength); + //targetPoint = hit.collider.transform.position; + } + _lastLookTarget = new Vector3(targetPoint.x, transform.position.y, targetPoint.z); + + return _lastLookTarget; + } + + public void ApplyRotation(Vector3 aimTarget) + { + _canvas.transform.LookAt(aimTarget); + } +} diff --git a/twinStickCrawler/Assets/Scripts/Creatures/Player/PlayerAimRotate.cs.meta b/twinStickCrawler/Assets/Scripts/Creatures/Player/PlayerAimRotate.cs.meta new file mode 100644 index 0000000..cd53cee --- /dev/null +++ b/twinStickCrawler/Assets/Scripts/Creatures/Player/PlayerAimRotate.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 00f728c7ece942e44a4e0241395b314a \ No newline at end of file diff --git a/twinStickCrawler/Assets/Scripts/Creatures/Player/PlayerAttack.cs b/twinStickCrawler/Assets/Scripts/Creatures/Player/PlayerAttack.cs index 47aa094..076fced 100644 --- a/twinStickCrawler/Assets/Scripts/Creatures/Player/PlayerAttack.cs +++ b/twinStickCrawler/Assets/Scripts/Creatures/Player/PlayerAttack.cs @@ -1,17 +1,57 @@ using System; +using System.Collections.Generic; +using Unity.VisualScripting; using UnityEngine; +using UnityEngine.Events; public class PlayerAttack : MonoBehaviour { private InputManager _inputManager; private LayerMask _enemyLayermask; - public void initialize(LayerMask enemyLayermask) + private Animate _animate; + private float _attackResetTime; + public void initialize(InputManager inputManager, LayerMask enemyLayermask, Animate animate, float attackResetTime) { + _inputManager = inputManager; _enemyLayermask = enemyLayermask; + + _animate = animate; + animate.OnReset += HandleReset; + + _attackResetTime = attackResetTime; } + private bool _canAttack = true; + private int _attack = 1; public void Attack() { - + if (_canAttack && _inputManager.attackPerformed) + { + if (_attack >= 3 || _animate.IsCurrentAnimation("Blend Tree")) + { + _attack = 1; + } + + switch (_attack) + { + case 1: + _animate.TriggerAnimation("Left"); + print("left"); + break; + case 2: + _animate.TriggerAnimation("Right"); + print("right"); + break; + } + + _canAttack = false; + _attack++; + } + } + + public void HandleReset() + { + print("reset"); + _canAttack = true; } } diff --git a/twinStickCrawler/Assets/Scripts/Creatures/Player/PlayerRotate.cs b/twinStickCrawler/Assets/Scripts/Creatures/Player/PlayerRotate.cs index 9a5c189..6f264aa 100644 --- a/twinStickCrawler/Assets/Scripts/Creatures/Player/PlayerRotate.cs +++ b/twinStickCrawler/Assets/Scripts/Creatures/Player/PlayerRotate.cs @@ -2,36 +2,6 @@ public class PlayerRotate : MonoBehaviour { - Vector3 _lastLookTarget; - public Vector3 AimTarget(float minAimDistance, float maxAimDistance, Camera camera, Vector3 mouseInput) - { - Ray ray = camera.ScreenPointToRay(mouseInput); // Cast a ray from the mouse position - Plane plane = new Plane(Vector3.up, transform.position); // Assume a horizontal plane (y-axis) - - float distance; - if (!plane.Raycast(ray, out distance)) // If the ray hits the plane - { - return _lastLookTarget; - } - - Vector3 targetPoint = ray.GetPoint(distance); - - RaycastHit hit; - if (Physics.Raycast(transform.position, (targetPoint - transform.position).normalized, out hit, 50f) && hit.collider.name == "AimTarget") - { - Vector3 aimTargetPosition = hit.collider.transform.position; - float distanceToTarget = Vector3.Distance(transform.position, aimTargetPosition); - - float assistStrength = Mathf.Clamp((distanceToTarget - minAimDistance) / (maxAimDistance - minAimDistance), 0f, .6f); - - targetPoint = Vector3.Lerp(targetPoint, aimTargetPosition, assistStrength); - //targetPoint = hit.collider.transform.position; - } - _lastLookTarget = new Vector3(targetPoint.x, transform.position.y, targetPoint.z); - - return _lastLookTarget; - } - public Vector3 LookTarget(Vector3 moveDir) { return transform.position + moveDir; diff --git a/twinStickCrawler/Assets/Scripts/InputManager.cs b/twinStickCrawler/Assets/Scripts/InputManager.cs index b87b19c..3108c07 100644 --- a/twinStickCrawler/Assets/Scripts/InputManager.cs +++ b/twinStickCrawler/Assets/Scripts/InputManager.cs @@ -149,7 +149,7 @@ private void Update() { if (_playerControlls.Player.Zoom.ReadValue().magnitude > 0.5f) { - print(_playerControlls.Player.Zoom.ReadValue()); + //print(_playerControlls.Player.Zoom.ReadValue()); } sprintPerformed = _playerControlls.Player.Sprint.ReadValue() > 0.5f; diff --git a/twinStickCrawler/Assets/Textures/Player.meta b/twinStickCrawler/Assets/Textures/Player.meta new file mode 100644 index 0000000..b9cef1a --- /dev/null +++ b/twinStickCrawler/Assets/Textures/Player.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 53a5314a4ed99ad48a071dbef77941a2 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/twinStickCrawler/Assets/Textures/Player/Aim.meta b/twinStickCrawler/Assets/Textures/Player/Aim.meta new file mode 100644 index 0000000..8be6b73 --- /dev/null +++ b/twinStickCrawler/Assets/Textures/Player/Aim.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 5efd8121a1cdbda43930500a846ea026 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/twinStickCrawler/Assets/Textures/Player/Aim/Aim.png b/twinStickCrawler/Assets/Textures/Player/Aim/Aim.png new file mode 100644 index 0000000..e1f12c9 --- /dev/null +++ b/twinStickCrawler/Assets/Textures/Player/Aim/Aim.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:73cfc20e849b47e0131719dddc2d6ae4c26e78d769b6f3abf77345e9e85c95b5 +size 38550 diff --git a/twinStickCrawler/Assets/Textures/Player/Aim/Aim.png.meta b/twinStickCrawler/Assets/Textures/Player/Aim/Aim.png.meta new file mode 100644 index 0000000..44e7f2b --- /dev/null +++ b/twinStickCrawler/Assets/Textures/Player/Aim/Aim.png.meta @@ -0,0 +1,143 @@ +fileFormatVersion: 2 +guid: f8a6c4e8616550d47a81ab5fbce880b5 +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 13 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + flipGreenChannel: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMipmapLimit: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 1 + aniso: 1 + mipBias: 0 + wrapU: 1 + wrapV: 1 + wrapW: 0 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 1 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 1 + spriteTessellationDetail: -1 + textureType: 8 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + swizzle: 50462976 + cookieLightType: 0 + platformSettings: + - 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