audio, core gameplay implemented
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File diff suppressed because it is too large
Load Diff
@ -1,19 +1,26 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using Random = Unity.Mathematics.Random;
|
||||
|
||||
namespace Creatures.Boxsack
|
||||
{
|
||||
|
||||
public class BoxsackVitalReaction : MonoBehaviour, IVitalReaction
|
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{
|
||||
|
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public Animation boxsackAnimation;
|
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public List<AudioClip> hitSounds;
|
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[Range(0f, 1f)]
|
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public float hitSoundVolume;
|
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|
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public void Hit()
|
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{
|
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//Play animation
|
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boxsackAnimation.Stop();
|
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boxsackAnimation.Play("HitAnimation");
|
||||
|
||||
Random rnd = new Random((uint)DateTime.Now.Ticks);
|
||||
AudioSource.PlayClipAtPoint(hitSounds[rnd.NextInt(0, hitSounds.Count)], transform.position, hitSoundVolume);
|
||||
|
||||
print("Boxsack Vital Reaction Hit");
|
||||
}
|
||||
|
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|
@ -8,10 +8,14 @@ public class PlayerMove : MonoBehaviour
|
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|
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CharacterController _controller;
|
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private TrailRenderer _dashTrail;
|
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public void initialize(CharacterController controller, TrailRenderer dashTrail)
|
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private PlayerSound _playerSound;
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private float _footstepTime = 0.3f;
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public void initialize(CharacterController controller, TrailRenderer dashTrail, PlayerSound playerSound, float footstepTime)
|
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{
|
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_controller = controller;
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_dashTrail = dashTrail;
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_playerSound = playerSound;
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_footstepTime = footstepTime;
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}
|
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public void ApplyMovement(Vector3 moveDir, Vector3 lookTarget, float moveSpeed)
|
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@ -23,12 +27,19 @@ public void ApplyMovement(Vector3 moveDir, Vector3 lookTarget, float moveSpeed)
|
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}
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}
|
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float _lastFootstepTime=0f;
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Vector3 _lastMoveDir = Vector3.zero;
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public Vector3 GetMoveDirection(Vector3 input, Transform cameraTransform)
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{
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Quaternion camRotation = Quaternion.Euler(0f, cameraTransform.rotation.eulerAngles.y, 0f);
|
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input = camRotation * input;
|
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|
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if (input != Vector3.zero && _lastFootstepTime+_footstepTime < Time.time)
|
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{
|
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_lastFootstepTime = Time.time;
|
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_playerSound.playFootStepSound();
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}
|
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_lastMoveDir = input;
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return input;
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}
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@ -45,6 +56,7 @@ public void Dash(float dashTime, float dashCooldownTime, float dashSpeed, bool s
|
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{
|
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if (sprintPerformed && !attacking && !_dashing && _dashPossible)
|
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{
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_playerSound.playWooshSound();
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StartCoroutine(DashCoroutine(dashTime, dashCooldownTime, dashSpeed));
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}
|
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}
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
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Reference in New Issue
Block a user