animations added
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@ -157,3 +157,4 @@ twinStickCrawler/Library
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twinStickCrawler/Logs
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|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: f4f29a7caf57449789b9106e40d9bb19, type: 3}
|
||||
m_Script: {fileID: 11500000, guid: 9f7cdce6415ce414e8ca26e5c3d7ad0f, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
player: {fileID: 1931938463}
|
||||
@ -1827,15 +1827,15 @@ MonoBehaviour:
|
||||
m_GameObject: {fileID: 1931938463}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 726bb6542b066483c9e1c5ab04620ffe, type: 3}
|
||||
m_Script: {fileID: 11500000, guid: 2e9376a9308f44816bddcf3a70e7db43, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
_inputManager: {fileID: 745541351}
|
||||
_cameraGameObject: {fileID: 330585543}
|
||||
moveSpeed: 6
|
||||
minAimDistance: 5
|
||||
maxAimDistance: 15
|
||||
dashSpeed: 35.9
|
||||
moveSpeed: 5
|
||||
minAimDistance: 0
|
||||
maxAimDistance: 0
|
||||
dashSpeed: 36
|
||||
dashTime: 0.2
|
||||
dashCooldownTime: 1
|
||||
dashTrail: {fileID: 1931938469}
|
||||
|
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2c1b0f7967bd84431ba19240b39e2f1b
|
||||
guid: 30d1e69e6f6774943a92deda7a6b403d
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
|
@ -1,2 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f4f29a7caf57449789b9106e40d9bb19
|
||||
guid: 9f7cdce6415ce414e8ca26e5c3d7ad0f
|
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
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||||
guid: f06a034470c5546838be0794f5bb513a
|
||||
guid: 211b7710a436e438b91ab8e551ae7f7d
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
|
@ -1,2 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 05236f4b383a944c19e8c2cdfb026e66
|
||||
guid: 71d8d2a83ed344587933505c4b52a3a4
|
@ -1,2 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 726bb6542b066483c9e1c5ab04620ffe
|
||||
guid: 2e9376a9308f44816bddcf3a70e7db43
|
@ -1,22 +0,0 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.AI;
|
||||
|
||||
public class EnemyMove : MonoBehaviour
|
||||
{
|
||||
public GameObject player;
|
||||
|
||||
private NavMeshAgent _meshAgent;
|
||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||
void Start()
|
||||
{
|
||||
_meshAgent = GetComponent<NavMeshAgent>();
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
Vector3 playerPos = player.transform.position;
|
||||
|
||||
_meshAgent.SetDestination(playerPos);
|
||||
}
|
||||
}
|
@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f4f29a7caf57449789b9106e40d9bb19
|
@ -1,27 +0,0 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class CameraMove : MonoBehaviour
|
||||
{
|
||||
public Vector3 camOffset;
|
||||
|
||||
[SerializeField] private GameObject player;
|
||||
|
||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void LateUpdate()
|
||||
{
|
||||
camOffset.z = camOffset.x;
|
||||
Vector3 desiredCamPos = player.transform.position;
|
||||
desiredCamPos.x += camOffset.x;
|
||||
desiredCamPos.y += camOffset.y;
|
||||
desiredCamPos.z += camOffset.z;
|
||||
|
||||
transform.position = desiredCamPos;
|
||||
transform.LookAt(player.transform);
|
||||
}
|
||||
}
|
@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 05236f4b383a944c19e8c2cdfb026e66
|
@ -1,46 +0,0 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
public class PlayerMove : MonoBehaviour
|
||||
{
|
||||
[Range(0f, 10f)]
|
||||
public float moveSpeed = 5f;
|
||||
|
||||
[SerializeField]
|
||||
private InputManager _inputManager;
|
||||
[SerializeField]
|
||||
private GameObject _camera;
|
||||
|
||||
private CharacterController _controller;
|
||||
|
||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||
void Start()
|
||||
{
|
||||
_controller = GetComponent<CharacterController>();
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
Vector3 input = new Vector3(_inputManager.moveInput.x, 0f , _inputManager.moveInput.y);
|
||||
|
||||
Vector3 moveDir = Vector3.zero;
|
||||
moveDir += MoveDir(input);
|
||||
moveDir += Gravity();
|
||||
|
||||
_controller.Move(moveSpeed * moveDir * Time.deltaTime);
|
||||
}
|
||||
|
||||
Vector3 MoveDir(Vector3 input)
|
||||
{
|
||||
Quaternion camRotation = Quaternion.Euler(0f, _camera.transform.rotation.eulerAngles.y, 0f);
|
||||
input = camRotation * input;
|
||||
|
||||
return input;
|
||||
}
|
||||
|
||||
Vector3 Gravity()
|
||||
{
|
||||
return Physics.gravity;
|
||||
}
|
||||
}
|
@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 726bb6542b066483c9e1c5ab04620ffe
|
Loading…
Reference in New Issue
Block a user