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1 ---- !u!1107 &7370915347492741900 -AnimatorStateMachine: - serializedVersion: 6 - m_ObjectHideFlags: 1 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_Name: New Layer - m_ChildStates: - - serializedVersion: 1 - m_State: {fileID: -15266025720016467} - m_Position: {x: 320, y: 110, z: 0} - - serializedVersion: 1 - m_State: {fileID: -8962198685448964236} - m_Position: {x: 320, y: 260, z: 0} - m_ChildStateMachines: [] - m_AnyStateTransitions: [] - m_EntryTransitions: [] - m_StateMachineTransitions: {} - m_StateMachineBehaviours: [] - m_AnyStatePosition: {x: 50, y: 20, z: 0} - m_EntryPosition: {x: 50, y: 120, z: 0} - m_ExitPosition: {x: 800, y: 120, z: 0} - m_ParentStateMachinePosition: {x: 800, y: 20, z: 0} - m_DefaultState: {fileID: -15266025720016467} diff --git a/twinStickCrawler/Assets/Scripts/Creatures/Animate.cs b/twinStickCrawler/Assets/Scripts/Creatures/Animate.cs index 8a77992..b3ce704 100644 --- a/twinStickCrawler/Assets/Scripts/Creatures/Animate.cs +++ b/twinStickCrawler/Assets/Scripts/Creatures/Animate.cs @@ -21,16 +21,27 @@ public AnimationObject(String name, float value, Coroutine coroutine) public class Animate : MonoBehaviour { + private Animator _animator; + public void initialize(Animator animator) + { + _animator = animator; + } + List animations = new List(); - public void AnimateState(Animator animator, string animVar, float animVal, float animationSpeed) + public void AnimateState(string animVar, float animVal, float animationSpeed) { float t = Mathf.Clamp01(animationSpeed*Time.deltaTime); - float newVal = Mathf.Lerp(animator.GetFloat(animVar), animVal, t); - animator.SetFloat(animVar, newVal); + float newVal = Mathf.Lerp(_animator.GetFloat(animVar), animVal, t); + _animator.SetFloat(animVar, newVal); //animator.Play("Attack"); - print(animator.GetCurrentAnimatorStateInfo(1).IsName("Idle")); + //print(animator.GetCurrentAnimatorStateInfo(1).IsName("Idle")); + } + + public void TriggerAnimation(string triggerName) + { + _animator.SetTrigger(triggerName); } /*public void AnimateState(Animator animator, string animVar, float animVal, float animationSpeed) diff --git a/twinStickCrawler/Assets/Scripts/Creatures/Player/Player.cs b/twinStickCrawler/Assets/Scripts/Creatures/Player/Player.cs index 075eabc..7d2962e 100644 --- a/twinStickCrawler/Assets/Scripts/Creatures/Player/Player.cs +++ b/twinStickCrawler/Assets/Scripts/Creatures/Player/Player.cs @@ -58,10 +58,12 @@ void Start() _camera = _cameraGameObject.GetComponent(); _controller = GetComponent(); - _animate = gameObject.AddComponent(); _playerRotate = gameObject.AddComponent(); + + _animate = gameObject.AddComponent(); + _animate.initialize(_animator); _playerAttack = gameObject.AddComponent(); - _playerAttack.initialize(enemyLayer); + _playerAttack.initialize(_inputManager, enemyLayer, _animate); _playerMove = gameObject.AddComponent(); _playerMove.initialize(_controller, dashTrail); _cameraMove = gameObject.AddComponent(); @@ -80,9 +82,10 @@ void Update() _playerMove.ApplyMovement(moveDirection, lookTarget, moveSpeed); _cameraMove.MoveCamera(); - Vector3 localMoveDirection = transform.InverseTransformDirection(moveDirection); - _animate.AnimateState(_animator, "X", localMoveDirection.x, animationSpeed); - _animate.AnimateState(_animator, "Y", localMoveDirection.z, animationSpeed); + _animate.AnimateState("X", localMoveDirection.x, animationSpeed); + _animate.AnimateState("Y", localMoveDirection.z, animationSpeed); + + _playerAttack.Attack(); } } diff --git a/twinStickCrawler/Assets/Scripts/Creatures/Player/PlayerAttack.cs b/twinStickCrawler/Assets/Scripts/Creatures/Player/PlayerAttack.cs index 47aa094..d64cf6d 100644 --- a/twinStickCrawler/Assets/Scripts/Creatures/Player/PlayerAttack.cs +++ b/twinStickCrawler/Assets/Scripts/Creatures/Player/PlayerAttack.cs @@ -3,15 +3,21 @@ public class PlayerAttack : MonoBehaviour { + private Animate _animate; private InputManager _inputManager; private LayerMask _enemyLayermask; - public void initialize(LayerMask enemyLayermask) + public void initialize(InputManager inputManager, LayerMask enemyLayermask, Animate animate) { + _inputManager = inputManager; _enemyLayermask = enemyLayermask; + _animate = animate; } public void Attack() { - + if (_inputManager.attackPerformed) + { + _animate.TriggerAnimation("Attack"); + } } } diff --git a/twinStickCrawler/Assets/Scripts/Creatures/Player/PlayerRotate.cs b/twinStickCrawler/Assets/Scripts/Creatures/Player/PlayerRotate.cs index 7d56bc5..07a5cf1 100644 --- a/twinStickCrawler/Assets/Scripts/Creatures/Player/PlayerRotate.cs +++ b/twinStickCrawler/Assets/Scripts/Creatures/Player/PlayerRotate.cs @@ -24,8 +24,6 @@ public Vector3 LookTarget(float minAimDistance, float maxAimDistance, Camera cam float assistStrength = Mathf.Clamp((distanceToTarget - minAimDistance) / (maxAimDistance - minAimDistance), 0f, .6f); - print(assistStrength); - targetPoint = Vector3.Lerp(targetPoint, aimTargetPosition, assistStrength); //targetPoint = hit.collider.transform.position; } diff --git a/twinStickCrawler/Assets/Scripts/InputManager.cs b/twinStickCrawler/Assets/Scripts/InputManager.cs index 3b91370..b87b19c 100644 --- a/twinStickCrawler/Assets/Scripts/InputManager.cs +++ b/twinStickCrawler/Assets/Scripts/InputManager.cs @@ -13,9 +13,24 @@ public class InputManager : MonoBehaviour public Vector2 aimInput { get; private set; } public bool jumpPerformed{ get; set; } - public bool attackPerformed { get; set; } public bool interactPerformed { get; set; } public bool sprintPerformed { get; set; } + private bool _attackPerformed; + + public bool attackPerformed + { + get + { + bool tmp = _attackPerformed; + _attackPerformed = false; + return tmp; + } + set + { + _attackPerformed = value; + } + } + private PlayerControlls _playerControlls; @@ -79,7 +94,7 @@ private void OnJump(InputAction.CallbackContext context) private Coroutine _attackCoroutine = null; private void OnAtttack(InputAction.CallbackContext context) { - attackPerformed = true; + _attackPerformed = true; if (_attackCoroutine != null) { @@ -87,7 +102,7 @@ private void OnAtttack(InputAction.CallbackContext context) } _attackCoroutine = StartCoroutine(ResetButtonInput(newValue => { - attackPerformed = newValue; + _attackPerformed = newValue; _attackCoroutine = null; })); }