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1 >= 0) RoomCheck(posX - 1, posY); break; + case 2: if (posY + 1 < grid.GetLength(1)) RoomCheck(posX, posY + 1); break; + case 3: if (posY - 1 >= 0) RoomCheck(posX, posY - 1); break; + } + + if (rooms.Count >= maxRooms) + { + break; + } + } + + roomId = (roomId + 1) % rooms.Count; + } + + if (iteration > 1000) + { + Debug.LogError("Maximum iterations reached."); + } + } + + void RoomCheck(int posX, int posY) + { + if (grid[posX, posY] == 1 || Random.Range(0, 2) == 1) + { + return; + } + + int occupiedRoomCount = 0; + + if (posX + 1 < grid.GetLength(0)) occupiedRoomCount += grid[posX + 1, posY]; + if (posX - 1 >= 0) occupiedRoomCount += grid[posX - 1, posY]; + if (posY + 1 < grid.GetLength(1)) occupiedRoomCount += grid[posX, posY + 1]; + if (posY - 1 >= 0) occupiedRoomCount += grid[posX, posY - 1]; + + if (occupiedRoomCount > 1) + { + return; + } + + grid[posX, posY] = 1; + rooms.Add(new Vector2(posX, posY)); + } + + + void RenderDungeon() + { + string dungeon = ""; + for (int x = 0; x < width; x++) + { + string dungeon1 = ""; + for (int y = 0; y < height; y++) + { + dungeon1 += grid[x, y]; + } + + dungeon += dungeon1 + "\n"; + } + print(dungeon); + } +} diff --git a/twinStickCrawler/Assets/Scripts/LevelCreation/LevelManager.cs.meta b/twinStickCrawler/Assets/Scripts/LevelCreation/LevelManager.cs.meta new file mode 100644 index 0000000..64f75e4 --- /dev/null +++ b/twinStickCrawler/Assets/Scripts/LevelCreation/LevelManager.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 66d19bb16f1303241a32659035f569c7 \ No newline at end of file