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created + void Start() + { + _meshAgent = GetComponent(); + } + + // Update is called once per frame + void Update() + { + Vector3 playerPos = player.transform.position; + Debug.DrawRay(transform.position, (playerPos - transform.position).normalized * playerDetectionRadius, Color.red); + + if (!_playerFound && Physics.Raycast(transform.position, (playerPos - transform.position).normalized, out RaycastHit hit, playerDetectionRadius)) + { + _playerFound = hit.collider.name == player.name; + } + + if (_playerFound) + { + _meshAgent.SetDestination(playerPos); + } + } +} \ No newline at end of file diff --git a/twinStickCrawler/Assets/Scripts/Creatures/Enemy/EnemyMove.cs.meta b/twinStickCrawler/Assets/Scripts/Creatures/Enemy/EnemyMove.cs.meta new file mode 100644 index 0000000..d9d4373 --- /dev/null +++ b/twinStickCrawler/Assets/Scripts/Creatures/Enemy/EnemyMove.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: f4f29a7caf57449789b9106e40d9bb19 \ No newline at end of file diff --git a/twinStickCrawler/Assets/Scripts/Creatures/Player.meta b/twinStickCrawler/Assets/Scripts/Creatures/Player.meta new file mode 100644 index 0000000..08a86b3 --- /dev/null +++ b/twinStickCrawler/Assets/Scripts/Creatures/Player.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: f06a034470c5546838be0794f5bb513a +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/twinStickCrawler/Assets/Scripts/Creatures/Player/CameraMove.cs b/twinStickCrawler/Assets/Scripts/Creatures/Player/CameraMove.cs new file mode 100644 index 0000000..1d84bdf --- /dev/null +++ b/twinStickCrawler/Assets/Scripts/Creatures/Player/CameraMove.cs @@ -0,0 +1,27 @@ +using UnityEngine; + +public class CameraMove : MonoBehaviour +{ + public Vector3 camOffset; + + [SerializeField] private GameObject player; + + // Start is called once before the first execution of Update after the MonoBehaviour is created + void Start() + { + + } + + // Update is called once per frame + void LateUpdate() + { + camOffset.z = camOffset.x; + Vector3 desiredCamPos = player.transform.position; + desiredCamPos.x += camOffset.x; + desiredCamPos.y += camOffset.y; + desiredCamPos.z += camOffset.z; + + transform.position = desiredCamPos; + transform.LookAt(player.transform); + } +} diff --git a/twinStickCrawler/Assets/Scripts/Creatures/Player/CameraMove.cs.meta b/twinStickCrawler/Assets/Scripts/Creatures/Player/CameraMove.cs.meta new file mode 100644 index 0000000..9fa274e --- /dev/null +++ b/twinStickCrawler/Assets/Scripts/Creatures/Player/CameraMove.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 05236f4b383a944c19e8c2cdfb026e66 \ No newline at end of file diff --git a/twinStickCrawler/Assets/Scripts/Creatures/Player/PlayerMove.cs b/twinStickCrawler/Assets/Scripts/Creatures/Player/PlayerMove.cs new file mode 100644 index 0000000..c9111af --- /dev/null +++ b/twinStickCrawler/Assets/Scripts/Creatures/Player/PlayerMove.cs @@ -0,0 +1,173 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.InputSystem; +using UnityEngine.Serialization; + +public class PlayerMove : MonoBehaviour +{ + [Header("Setup")] + [SerializeField] + private InputManager _inputManager; + [SerializeField] + private GameObject _cameraGameObject; + + [Header("Player Options")] + [Range(0f, 10f)] + public float moveSpeed = 5f; + + [Header("Enemy Snapping")] + [SerializeField] + private float minAimDistance; + [SerializeField] + private float maxAimDistance; + + [Header("Dash")] + [Range(0f, 100f)] + public float dashSpeed = 7f; + [Range(0f, 1f)] + public float dashTime = 0.2f; + [Range(0f, 4f)] + public float dashCooldownTime = 1f; + [SerializeField] + public TrailRenderer dashTrail; + + + private Camera _camera; + private CharacterController _controller; + private bool _dashing = false; + private bool _dashPossible = true; + + // Start is called once before the first execution of Update after the MonoBehaviour is created + void Start() + { + _camera = _cameraGameObject.GetComponent(); + _controller = GetComponent(); + } + + // Update is called once per frame + void Update() + { + Vector3 input = new Vector3(_inputManager.moveInput.x, 0f , _inputManager.moveInput.y); + + Vector3 lookTarget = LookTarget(); + Vector3 moveDir = Vector3.zero; + moveDir += MoveDir(input); + moveDir += Gravity(); + Dash(); + + ApplyMovement(moveDir, lookTarget); + } + + #region basicMovement + + void ApplyMovement(Vector3 moveDir, Vector3 lookTarget) + { + if (!_dashing) + { + transform.LookAt(lookTarget); + _controller.Move(moveSpeed * moveDir * Time.deltaTime); + } + } + + Vector3 MoveDir(Vector3 input) + { + if (_dashing) + { + return Vector3.zero; + } + + Quaternion camRotation = Quaternion.Euler(0f, _cameraGameObject.transform.rotation.eulerAngles.y, 0f); + input = camRotation * input; + + return input; + } + + Vector3 Gravity() + { + return Physics.gravity; + } + + Vector3 _lastLookTarget; + Vector3 LookTarget() + { + if (_dashing) + { + return _lastLookTarget; + } + + Ray ray = _camera.ScreenPointToRay(Input.mousePosition); // Cast a ray from the mouse position + Plane plane = new Plane(Vector3.up, transform.position); // Assume a horizontal plane (y-axis) + + float distance; + if (!plane.Raycast(ray, out distance)) // If the ray hits the plane + { + return _lastLookTarget; + } + + Vector3 targetPoint = ray.GetPoint(distance); + + RaycastHit hit; + if (Physics.Raycast(transform.position, (targetPoint - transform.position).normalized, out hit, 50f) && hit.collider.name == "AimTarget") + { + Vector3 aimTargetPosition = hit.collider.transform.position; + float distanceToTarget = Vector3.Distance(transform.position, aimTargetPosition); + + float assistStrength = distanceToTarget <= minAimDistance + ? 1f // Full strength if within minAimDistance + : Mathf.Clamp01(1 - (distanceToTarget - minAimDistance) / (maxAimDistance - minAimDistance)); + + targetPoint = Vector3.Lerp(targetPoint, aimTargetPosition, assistStrength); + + //targetPoint = hit.collider.transform.position; + } + _lastLookTarget = new Vector3(targetPoint.x, transform.position.y, targetPoint.z); + + return _lastLookTarget; + } + + #endregion + + #region Dash + + void Dash() + { + if (_inputManager.sprintPerformed && !_dashing && _dashPossible) + { + StartCoroutine(DashCoroutine()); + } + } + + private IEnumerator DashCoroutine() + { + _dashing = true; + _dashPossible = false; + dashTrail.emitting = true; + + float startTime = Time.time; + while(Time.time < startTime + dashTime) + { + _controller.Move(transform.forward * dashSpeed * Time.deltaTime); + yield return null; + } + _dashing = false; + dashTrail.emitting = false; + + StartCoroutine(DashCooldown()); + } + + private IEnumerator DashCooldown() + { + float startTime = Time.time; + while(Time.time < startTime + dashCooldownTime) + { + yield return null; + } + + _dashPossible = true; + } + + #endregion + +} diff --git a/twinStickCrawler/Assets/Scripts/Creatures/Player/PlayerMove.cs.meta b/twinStickCrawler/Assets/Scripts/Creatures/Player/PlayerMove.cs.meta new file mode 100644 index 0000000..43aef33 --- /dev/null +++ b/twinStickCrawler/Assets/Scripts/Creatures/Player/PlayerMove.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 726bb6542b066483c9e1c5ab04620ffe \ No newline at end of file diff --git a/twinStickCrawler/Assets/Scripts/Creatures/Vitals.cs b/twinStickCrawler/Assets/Scripts/Creatures/Vitals.cs new file mode 100644 index 0000000..a5a514d --- /dev/null +++ b/twinStickCrawler/Assets/Scripts/Creatures/Vitals.cs @@ -0,0 +1,14 @@ +using UnityEngine; + +public class Vitals : MonoBehaviour +{ + [SerializeField] + private float initHealth = 100; + public float Health { get; set;} + + // Start is called once before the first execution of Update after the MonoBehaviour is created + void Start() + { + Health = initHealth; + } +} diff --git a/twinStickCrawler/Assets/Scripts/Creatures/Vitals.cs.meta b/twinStickCrawler/Assets/Scripts/Creatures/Vitals.cs.meta new file mode 100644 index 0000000..ac2a985 --- /dev/null +++ b/twinStickCrawler/Assets/Scripts/Creatures/Vitals.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: d05ad440f2c88de4a91ec5e324740d7d \ No newline at end of file diff --git a/twinStickCrawler/Assets/Scripts/InputManager.cs b/twinStickCrawler/Assets/Scripts/InputManager.cs index 710b0f7..3b91370 100644 --- a/twinStickCrawler/Assets/Scripts/InputManager.cs +++ b/twinStickCrawler/Assets/Scripts/InputManager.cs @@ -15,6 +15,7 @@ public class InputManager : MonoBehaviour public bool jumpPerformed{ get; set; } public bool attackPerformed { get; set; } public bool interactPerformed { get; set; } + public bool sprintPerformed { get; set; } private PlayerControlls _playerControlls; @@ -27,6 +28,9 @@ private void OnEnable() _playerControlls.Player.Move.Enable(); _playerControlls.Player.Aim.Enable(); + _playerControlls.Player.Sprint.Enable(); + _playerControlls.Player.Sprint.performed += OnSrpint; + _playerControlls.Player.Jump.Enable(); _playerControlls.Player.Jump.performed += OnJump; @@ -43,6 +47,9 @@ private void OnDisable() _playerControlls.Player.Move.Disable(); _playerControlls.Player.Aim.Disable(); + + _playerControlls.Player.Sprint.Disable(); + _playerControlls.Player.Sprint.performed -= OnSrpint; _playerControlls.Player.Jump.Disable(); _playerControlls.Player.Jump.performed -= OnJump; @@ -69,7 +76,6 @@ private void OnJump(InputAction.CallbackContext context) })); } - private Coroutine _attackCoroutine = null; private void OnAtttack(InputAction.CallbackContext context) { @@ -85,6 +91,22 @@ private void OnAtttack(InputAction.CallbackContext context) _attackCoroutine = null; })); } + + private Coroutine _sprintCoroutine = null; + private void OnSrpint(InputAction.CallbackContext context) + { + sprintPerformed = true; + + if (_sprintCoroutine != null) + { + StopCoroutine(_sprintCoroutine); + } + _sprintCoroutine = StartCoroutine(ResetButtonInput(newValue => + { + sprintPerformed = newValue; + _sprintCoroutine = null; + })); + } private Coroutine _interactCoroutine = null; private void OnInteract(InputAction.CallbackContext context) @@ -106,18 +128,22 @@ private IEnumerator ResetButtonInput(System.Action setReset) { yield return new WaitForSeconds(inputBufferTime); setReset(false); - print("Jump deactivated"+Time.time); } - - private void Update() { - if (_playerControlls.Player.Zoom.ReadValue().magnitude >0f) + if (_playerControlls.Player.Zoom.ReadValue().magnitude > 0.5f) { print(_playerControlls.Player.Zoom.ReadValue()); } + + sprintPerformed = _playerControlls.Player.Sprint.ReadValue() > 0.5f; moveInput = _playerControlls.Player.Move.ReadValue(); - aimInput = _playerControlls.Player.Aim.ReadValue(); + Vector2 tmp = _playerControlls.Player.Aim.ReadValue(); + + tmp.x = Mathf.Clamp(tmp.x, 0f, Screen.width); + tmp.y = Mathf.Clamp(tmp.y, 0f, Screen.height); + + aimInput = tmp; } } diff --git 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