using Unity.VisualScripting; using UnityEngine; using UnityEngine.SceneManagement; public class Animate : MonoBehaviour { [SerializeField] private InputManager _inputManager; private GameObject _cameraGameObject; // Start is called once before the first execution of Update after the MonoBehaviour is created void Start() { _cameraGameObject = Camera.main.GameObject(); } // Update is called once per frame void Update() { } }