using System;
using UnityEngine;

public class PlayerAttack : MonoBehaviour
{
    private InputManager _inputManager;
    private LayerMask _enemyLayermask;
    public void initialize(LayerMask enemyLayermask)
    {
        _enemyLayermask = enemyLayermask;
    }
    
    public void Attack()
    {
        
    }
}