90 lines
3.3 KiB
C#
90 lines
3.3 KiB
C#
#if UNITY_EDITOR
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/*******************************************************************************
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The content of this file includes portions of the proprietary AUDIOKINETIC Wwise
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Technology released in source code form as part of the game integration package.
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The content of this file may not be used without valid licenses to the
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AUDIOKINETIC Wwise Technology.
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Note that the use of the game engine is subject to the Unity(R) Terms of
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Service at https://unity3d.com/legal/terms-of-service
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License Usage
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Licensees holding valid licenses to the AUDIOKINETIC Wwise Technology may use
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this file in accordance with the end user license agreement provided with the
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software or, alternatively, in accordance with the terms contained
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in a written agreement between you and Audiokinetic Inc.
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Copyright (c) 2025 Audiokinetic Inc.
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*******************************************************************************/
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[UnityEditor.CustomEditor(typeof(AkSurfaceReflector), true)]
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[UnityEditor.CanEditMultipleObjects]
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public class AkSurfaceReflectorInspector : UnityEditor.Editor
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{
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private AkSurfaceReflector m_AkSurfaceReflector;
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private UnityEditor.SerializedProperty Mesh;
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private UnityEditor.SerializedProperty AcousticTextures;
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private UnityEditor.SerializedProperty TransmissionLossValues;
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private UnityEditor.SerializedProperty EnableDiffraction;
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private UnityEditor.SerializedProperty EnableDiffractionOnBoundaryEdges;
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private UnityEditor.SerializedProperty Solid;
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public void OnEnable()
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{
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m_AkSurfaceReflector = target as AkSurfaceReflector;
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Mesh = serializedObject.FindProperty("Mesh");
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AcousticTextures = serializedObject.FindProperty("AcousticTextures");
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TransmissionLossValues = serializedObject.FindProperty("TransmissionLossValues");
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EnableDiffraction = serializedObject.FindProperty("EnableDiffraction");
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EnableDiffractionOnBoundaryEdges = serializedObject.FindProperty("EnableDiffractionOnBoundaryEdges");
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Solid = serializedObject.FindProperty("Solid");
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}
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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UnityEditor.EditorGUILayout.PropertyField(Mesh);
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UnityEditor.EditorGUILayout.PropertyField(AcousticTextures, true);
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CheckArraySize(m_AkSurfaceReflector, m_AkSurfaceReflector.AcousticTextures.Length, "acoustic textures");
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UnityEditor.EditorGUILayout.PropertyField(TransmissionLossValues, true);
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CheckArraySize(m_AkSurfaceReflector, m_AkSurfaceReflector.TransmissionLossValues.Length, "transmission loss values");
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UnityEditor.EditorGUILayout.PropertyField(EnableDiffraction);
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if (EnableDiffraction.boolValue)
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{
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UnityEditor.EditorGUILayout.PropertyField(EnableDiffractionOnBoundaryEdges);
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}
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UnityEditor.EditorGUILayout.PropertyField(Solid);
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serializedObject.ApplyModifiedProperties();
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}
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public static void CheckArraySize(AkSurfaceReflector surfaceReflector, int length, string name)
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{
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if (surfaceReflector == null || surfaceReflector.Mesh == null)
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{
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return;
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}
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int maxSize = surfaceReflector.Mesh.subMeshCount;
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if (length <= maxSize)
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{
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return;
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}
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UnityEngine.GUILayout.Space(UnityEditor.EditorGUIUtility.standardVerticalSpacing);
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using (new UnityEditor.EditorGUILayout.VerticalScope("box"))
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{
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UnityEditor.EditorGUILayout.HelpBox(
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"There are more " + name + " than the Mesh has submeshes. Additional ones will be ignored.",
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UnityEditor.MessageType.Warning);
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}
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}
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}
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#endif |