113 lines
6.2 KiB
C#
113 lines
6.2 KiB
C#
#if ! (UNITY_DASHBOARD_WIDGET || UNITY_WEBPLAYER || UNITY_WII || UNITY_WIIU || UNITY_NACL || UNITY_FLASH || UNITY_BLACKBERRY) // Disable under unsupported platforms.
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//------------------------------------------------------------------------------
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// <auto-generated />
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//
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// This file was automatically generated by SWIG (https://www.swig.org).
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// Version 4.3.0
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//
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// Do not make changes to this file unless you know what you are doing - modify
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// the SWIG interface file instead.
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//------------------------------------------------------------------------------
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public class AkInitSettings : global::System.IDisposable {
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private global::System.IntPtr swigCPtr;
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protected bool swigCMemOwn;
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internal AkInitSettings(global::System.IntPtr cPtr, bool cMemoryOwn) {
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swigCMemOwn = cMemoryOwn;
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swigCPtr = cPtr;
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}
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internal static global::System.IntPtr getCPtr(AkInitSettings obj) {
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return (obj == null) ? global::System.IntPtr.Zero : obj.swigCPtr;
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}
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internal virtual void setCPtr(global::System.IntPtr cPtr) {
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Dispose();
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swigCPtr = cPtr;
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}
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~AkInitSettings() {
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Dispose(false);
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}
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public void Dispose() {
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Dispose(true);
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global::System.GC.SuppressFinalize(this);
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}
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protected virtual void Dispose(bool disposing) {
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lock(this) {
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if (swigCPtr != global::System.IntPtr.Zero) {
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if (swigCMemOwn) {
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swigCMemOwn = false;
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AkUnitySoundEnginePINVOKE.CSharp_delete_AkInitSettings(swigCPtr);
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}
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swigCPtr = global::System.IntPtr.Zero;
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}
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global::System.GC.SuppressFinalize(this);
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}
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}
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public uint uMaxNumPaths { set { AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_uMaxNumPaths_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_uMaxNumPaths_get(swigCPtr); }
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}
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public uint uCommandQueueSize { set { AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_uCommandQueueSize_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_uCommandQueueSize_get(swigCPtr); }
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}
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public bool bEnableGameSyncPreparation { set { AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_bEnableGameSyncPreparation_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_bEnableGameSyncPreparation_get(swigCPtr); }
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}
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public uint uContinuousPlaybackLookAhead { set { AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_uContinuousPlaybackLookAhead_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_uContinuousPlaybackLookAhead_get(swigCPtr); }
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}
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public uint uNumSamplesPerFrame { set { AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_uNumSamplesPerFrame_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_uNumSamplesPerFrame_get(swigCPtr); }
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}
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public uint uMonitorQueuePoolSize { set { AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_uMonitorQueuePoolSize_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_uMonitorQueuePoolSize_get(swigCPtr); }
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}
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public uint uCpuMonitorQueueMaxSize { set { AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_uCpuMonitorQueueMaxSize_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_uCpuMonitorQueueMaxSize_get(swigCPtr); }
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}
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public AkOutputSettings settingsMainOutput { set { AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_settingsMainOutput_set(swigCPtr, AkOutputSettings.getCPtr(value)); }
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get {
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global::System.IntPtr cPtr = AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_settingsMainOutput_get(swigCPtr);
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AkOutputSettings ret = (cPtr == global::System.IntPtr.Zero) ? null : new AkOutputSettings(cPtr, false);
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return ret;
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}
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}
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public uint uMaxHardwareTimeoutMs { set { AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_uMaxHardwareTimeoutMs_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_uMaxHardwareTimeoutMs_get(swigCPtr); }
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}
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public bool bUseSoundBankMgrThread { set { AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_bUseSoundBankMgrThread_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_bUseSoundBankMgrThread_get(swigCPtr); }
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}
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public bool bUseLEngineThread { set { AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_bUseLEngineThread_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_bUseLEngineThread_get(swigCPtr); }
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}
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public string szPluginDLLPath { set { AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_szPluginDLLPath_set(swigCPtr, value); } get { return AkUnitySoundEngine.StringFromIntPtrOSString(AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_szPluginDLLPath_get(swigCPtr)); }
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}
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public AkFloorPlane eFloorPlane { set { AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_eFloorPlane_set(swigCPtr, (int)value); } get { return (AkFloorPlane)AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_eFloorPlane_get(swigCPtr); }
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}
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public float fGameUnitsToMeters { set { AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_fGameUnitsToMeters_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_fGameUnitsToMeters_get(swigCPtr); }
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}
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public uint uBankReadBufferSize { set { AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_uBankReadBufferSize_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_uBankReadBufferSize_get(swigCPtr); }
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}
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public float fDebugOutOfRangeLimit { set { AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_fDebugOutOfRangeLimit_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_fDebugOutOfRangeLimit_get(swigCPtr); }
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}
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public bool bDebugOutOfRangeCheckEnabled { set { AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_bDebugOutOfRangeCheckEnabled_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_bDebugOutOfRangeCheckEnabled_get(swigCPtr); }
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}
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public bool bOfflineRendering { set { AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_bOfflineRendering_set(swigCPtr, value); } get { return AkUnitySoundEnginePINVOKE.CSharp_AkInitSettings_bOfflineRendering_get(swigCPtr); }
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}
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}
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#endif // #if ! (UNITY_DASHBOARD_WIDGET || UNITY_WEBPLAYER || UNITY_WII || UNITY_WIIU || UNITY_NACL || UNITY_FLASH || UNITY_BLACKBERRY) // Disable under unsupported platforms. |