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6
.gitignore
vendored
6
.gitignore
vendored
@ -565,3 +565,9 @@ FodyWeavers.xsd
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# Built Visual Studio Code Extensions
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# Built Visual Studio Code Extensions
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*.vsix
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*.vsix
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||||||
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pokeFight/.idea
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pokeFight/.plastic
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pokeFight/Library
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pokeFight/UserSettings
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pokeFight/build_BurstDebugInformation_DoNotShip
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12
Blender/grass_with_rocks_01_1k/license.txt
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12
Blender/grass_with_rocks_01_1k/license.txt
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@ -0,0 +1,12 @@
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Copyrights FreeStylized.com
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Royalty Free License: The Following Texture(product) is Free to use for all Commercial and Non-Commercial purposes.
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Please do give credit to FreeStylized.com when use any of the texture in your projects.
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Do check our platform for more textures.
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Thanks
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29
pokeFight/Assets/AR/ReferenceImageLibrary.asset
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pokeFight/Assets/AR/ReferenceImageLibrary.asset
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@ -0,0 +1,29 @@
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%YAML 1.1
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39
pokeFight/Assets/HandleImageTracking.cs
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pokeFight/Assets/HandleImageTracking.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.XR.ARFoundation;
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public class HandleImageTracking : MonoBehaviour
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{
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[SerializeField]
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ARTrackedImageManager m_TrackedImageManager;
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public GameObject cube;
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private MeshRenderer _meshRenderer;
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void Start()
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{
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}
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void OnDisable() => m_TrackedImageManager.trackedImagesChanged -= OnChanged;
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void OnChanged(ARTrackedImagesChangedEventArgs eventArgs)
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{
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foreach (var newImage in eventArgs.added)
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{
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cube.transform.position = newImage.transform.position;
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}
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foreach (var updatedImage in eventArgs.updated)
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{
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cube.transform.position = updatedImage.transform.position;
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}
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foreach (var removedImage in eventArgs.removed)
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{
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// Handle removed event
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}
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}
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}
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135
pokeFight/Assets/Materials/Material.mat
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pokeFight/Assets/Materials/Material.mat
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@ -0,0 +1,135 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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@ -0,0 +1,90 @@
|
|||||||
|
using UnityEngine.XR.Interaction.Toolkit.Utilities.Tweenables.Primitives;
|
||||||
|
|
||||||
|
namespace UnityEngine.XR.Interaction.Toolkit.Samples.ARStarterAssets
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Performs additional visual operations on the ARFeatheredPlane mesh, such as animated alpha fading.
|
||||||
|
/// </summary>
|
||||||
|
[RequireComponent(typeof(MeshRenderer))]
|
||||||
|
public class ARFeatheredPlaneMeshVisualizerCompanion : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Tooltip("Renderer component on the ARFeatheredPlane prefab. Used to fetch the material to fade in/out.")]
|
||||||
|
[SerializeField]
|
||||||
|
Renderer m_PlaneRenderer;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The Renderer component on the ARFeatheredPlane prefab. Used to fetch the material to fade in/out.
|
||||||
|
/// </summary>
|
||||||
|
public Renderer planeRenderer
|
||||||
|
{
|
||||||
|
get => m_PlaneRenderer;
|
||||||
|
set => m_PlaneRenderer = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
[Tooltip("Fade in/out speed multiplier applied during the alpha tweening. The lower the value, the slower it works. A value of 1 is full speed (1 second).")]
|
||||||
|
[Range(0.1f, 1.0f)]
|
||||||
|
[SerializeField]
|
||||||
|
float m_FadeSpeed = 1f;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Fade in/out speed multiplier applied during the alpha tweening.
|
||||||
|
/// The lower the value, the slower it works. A value of 1 is full speed (1 second).
|
||||||
|
/// </summary>
|
||||||
|
public float fadeSpeed
|
||||||
|
{
|
||||||
|
get => m_FadeSpeed;
|
||||||
|
set => m_FadeSpeed = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
int m_ShaderAlphaPropertyID;
|
||||||
|
float m_SurfaceVisualAlpha = 1f;
|
||||||
|
float m_TweenProgress;
|
||||||
|
Material m_PlaneMaterial;
|
||||||
|
|
||||||
|
#pragma warning disable CS0618 // Type or member is obsolete -- affordance system to be replaced in a future XRI version
|
||||||
|
readonly FloatTweenableVariable m_AlphaTweenableVariable = new FloatTweenableVariable();
|
||||||
|
#pragma warning restore CS0618
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// See <see cref="MonoBehaviour"/>.
|
||||||
|
/// </summary>
|
||||||
|
void Awake()
|
||||||
|
{
|
||||||
|
m_ShaderAlphaPropertyID = Shader.PropertyToID("_PlaneAlpha");
|
||||||
|
m_PlaneMaterial = m_PlaneRenderer.material;
|
||||||
|
visualizeSurfaces = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// See <see cref="MonoBehaviour"/>.
|
||||||
|
/// </summary>
|
||||||
|
void OnDestroy()
|
||||||
|
{
|
||||||
|
m_AlphaTweenableVariable.Dispose();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// See <see cref="MonoBehaviour"/>.
|
||||||
|
/// </summary>
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
m_AlphaTweenableVariable.HandleTween(m_TweenProgress);
|
||||||
|
m_TweenProgress += Time.unscaledDeltaTime * m_FadeSpeed;
|
||||||
|
m_SurfaceVisualAlpha = m_AlphaTweenableVariable.Value;
|
||||||
|
m_PlaneMaterial.SetFloat(m_ShaderAlphaPropertyID, m_SurfaceVisualAlpha);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Show plane surfaces if true, hide plane surfaces if false
|
||||||
|
/// </summary>
|
||||||
|
public bool visualizeSurfaces
|
||||||
|
{
|
||||||
|
set
|
||||||
|
{
|
||||||
|
m_TweenProgress = 0f;
|
||||||
|
m_AlphaTweenableVariable.target = value ? 1f : 0f;
|
||||||
|
m_AlphaTweenableVariable.HandleTween(0f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,547 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.EventSystems;
|
||||||
|
using UnityEngine.InputSystem;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using UnityEngine.XR.ARFoundation;
|
||||||
|
using UnityEngine.XR.Interaction.Toolkit;
|
||||||
|
using UnityEngine.XR.Interaction.Toolkit.Inputs.Readers;
|
||||||
|
using UnityEngine.XR.Interaction.Toolkit.Interactors;
|
||||||
|
using UnityEngine.XR.Interaction.Toolkit.Samples.ARStarterAssets;
|
||||||
|
using UnityEngine.XR.Interaction.Toolkit.Samples.StarterAssets;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Handles dismissing the object menu when clicking out the UI bounds, and showing the
|
||||||
|
/// menu again when the create menu button is clicked after dismissal. Manages object deletion in the AR demo scene,
|
||||||
|
/// and also handles the toggling between the object creation menu button and the delete button.
|
||||||
|
/// </summary>
|
||||||
|
public class ARTemplateMenuManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField]
|
||||||
|
[Tooltip("Button that opens the create menu.")]
|
||||||
|
Button m_CreateButton;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Button that opens the create menu.
|
||||||
|
/// </summary>
|
||||||
|
public Button createButton
|
||||||
|
{
|
||||||
|
get => m_CreateButton;
|
||||||
|
set => m_CreateButton = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
[Tooltip("Button that deletes a selected object.")]
|
||||||
|
Button m_DeleteButton;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Button that deletes a selected object.
|
||||||
|
/// </summary>
|
||||||
|
public Button deleteButton
|
||||||
|
{
|
||||||
|
get => m_DeleteButton;
|
||||||
|
set => m_DeleteButton = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
[Tooltip("The menu with all the creatable objects.")]
|
||||||
|
GameObject m_ObjectMenu;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The menu with all the creatable objects.
|
||||||
|
/// </summary>
|
||||||
|
public GameObject objectMenu
|
||||||
|
{
|
||||||
|
get => m_ObjectMenu;
|
||||||
|
set => m_ObjectMenu = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
[Tooltip("The modal with debug options.")]
|
||||||
|
GameObject m_ModalMenu;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The modal with debug options.
|
||||||
|
/// </summary>
|
||||||
|
public GameObject modalMenu
|
||||||
|
{
|
||||||
|
get => m_ModalMenu;
|
||||||
|
set => m_ModalMenu = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
[Tooltip("The animator for the object creation menu.")]
|
||||||
|
Animator m_ObjectMenuAnimator;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The animator for the object creation menu.
|
||||||
|
/// </summary>
|
||||||
|
public Animator objectMenuAnimator
|
||||||
|
{
|
||||||
|
get => m_ObjectMenuAnimator;
|
||||||
|
set => m_ObjectMenuAnimator = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
[Tooltip("The object spawner component in charge of spawning new objects.")]
|
||||||
|
ObjectSpawner m_ObjectSpawner;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The object spawner component in charge of spawning new objects.
|
||||||
|
/// </summary>
|
||||||
|
public ObjectSpawner objectSpawner
|
||||||
|
{
|
||||||
|
get => m_ObjectSpawner;
|
||||||
|
set => m_ObjectSpawner = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
[Tooltip("Button that closes the object creation menu.")]
|
||||||
|
Button m_CancelButton;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Button that closes the object creation menu.
|
||||||
|
/// </summary>
|
||||||
|
public Button cancelButton
|
||||||
|
{
|
||||||
|
get => m_CancelButton;
|
||||||
|
set => m_CancelButton = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
[Tooltip("The interaction group for the AR demo scene.")]
|
||||||
|
XRInteractionGroup m_InteractionGroup;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The interaction group for the AR demo scene.
|
||||||
|
/// </summary>
|
||||||
|
public XRInteractionGroup interactionGroup
|
||||||
|
{
|
||||||
|
get => m_InteractionGroup;
|
||||||
|
set => m_InteractionGroup = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
[Tooltip("The slider for activating plane debug visuals.")]
|
||||||
|
DebugSlider m_DebugPlaneSlider;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The slider for activating plane debug visuals.
|
||||||
|
/// </summary>
|
||||||
|
public DebugSlider debugPlaneSlider
|
||||||
|
{
|
||||||
|
get => m_DebugPlaneSlider;
|
||||||
|
set => m_DebugPlaneSlider = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
[Tooltip("The plane prefab with shadows and debug visuals.")]
|
||||||
|
GameObject m_DebugPlane;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The plane prefab with shadows and debug visuals.
|
||||||
|
/// </summary>
|
||||||
|
public GameObject debugPlane
|
||||||
|
{
|
||||||
|
get => m_DebugPlane;
|
||||||
|
set => m_DebugPlane = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
[Tooltip("The plane manager in the AR demo scene.")]
|
||||||
|
ARPlaneManager m_PlaneManager;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The plane manager in the AR demo scene.
|
||||||
|
/// </summary>
|
||||||
|
public ARPlaneManager planeManager
|
||||||
|
{
|
||||||
|
get => m_PlaneManager;
|
||||||
|
set => m_PlaneManager = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
[Tooltip("The AR debug menu.")]
|
||||||
|
ARDebugMenu m_DebugMenu;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The AR debug menu.
|
||||||
|
/// </summary>
|
||||||
|
public ARDebugMenu debugMenu
|
||||||
|
{
|
||||||
|
get => m_DebugMenu;
|
||||||
|
set => m_DebugMenu = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
[Tooltip("The slider for activating the debug menu.")]
|
||||||
|
DebugSlider m_DebugMenuSlider;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The slider for activating the debug menu.
|
||||||
|
/// </summary>
|
||||||
|
public DebugSlider debugMenuSlider
|
||||||
|
{
|
||||||
|
get => m_DebugMenuSlider;
|
||||||
|
set => m_DebugMenuSlider = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
XRInputValueReader<Vector2> m_TapStartPositionInput = new XRInputValueReader<Vector2>("Tap Start Position");
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Input to use for the screen tap start position.
|
||||||
|
/// </summary>
|
||||||
|
/// <seealso cref="TouchscreenGestureInputController.tapStartPosition"/>
|
||||||
|
public XRInputValueReader<Vector2> tapStartPositionInput
|
||||||
|
{
|
||||||
|
get => m_TapStartPositionInput;
|
||||||
|
set => XRInputReaderUtility.SetInputProperty(ref m_TapStartPositionInput, value, this);
|
||||||
|
}
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
XRInputValueReader<Vector2> m_DragCurrentPositionInput = new XRInputValueReader<Vector2>("Drag Current Position");
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Input to use for the screen tap start position.
|
||||||
|
/// </summary>
|
||||||
|
/// <seealso cref="TouchscreenGestureInputController.dragCurrentPosition"/>
|
||||||
|
public XRInputValueReader<Vector2> dragCurrentPositionInput
|
||||||
|
{
|
||||||
|
get => m_DragCurrentPositionInput;
|
||||||
|
set => XRInputReaderUtility.SetInputProperty(ref m_DragCurrentPositionInput, value, this);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool m_IsPointerOverUI;
|
||||||
|
bool m_ShowObjectMenu;
|
||||||
|
bool m_ShowOptionsModal;
|
||||||
|
bool m_InitializingDebugMenu;
|
||||||
|
Vector2 m_ObjectButtonOffset = Vector2.zero;
|
||||||
|
Vector2 m_ObjectMenuOffset = Vector2.zero;
|
||||||
|
readonly List<ARFeatheredPlaneMeshVisualizerCompanion> featheredPlaneMeshVisualizerCompanions = new List<ARFeatheredPlaneMeshVisualizerCompanion>();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// See <see cref="MonoBehaviour"/>.
|
||||||
|
/// </summary>
|
||||||
|
void OnEnable()
|
||||||
|
{
|
||||||
|
m_CreateButton.onClick.AddListener(ShowMenu);
|
||||||
|
m_CancelButton.onClick.AddListener(HideMenu);
|
||||||
|
m_DeleteButton.onClick.AddListener(DeleteFocusedObject);
|
||||||
|
m_PlaneManager.planesChanged += OnPlaneChanged;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// See <see cref="MonoBehaviour"/>.
|
||||||
|
/// </summary>
|
||||||
|
void OnDisable()
|
||||||
|
{
|
||||||
|
m_ShowObjectMenu = false;
|
||||||
|
m_CreateButton.onClick.RemoveListener(ShowMenu);
|
||||||
|
m_CancelButton.onClick.RemoveListener(HideMenu);
|
||||||
|
m_DeleteButton.onClick.RemoveListener(DeleteFocusedObject);
|
||||||
|
m_PlaneManager.planesChanged -= OnPlaneChanged;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// See <see cref="MonoBehaviour"/>.
|
||||||
|
/// </summary>
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
// Auto turn on/off debug menu. We want it initially active so it calls into 'Start', which will
|
||||||
|
// allow us to move the menu properties later if the debug menu is turned on.
|
||||||
|
m_DebugMenu.gameObject.SetActive(true);
|
||||||
|
m_InitializingDebugMenu = true;
|
||||||
|
|
||||||
|
InitializeDebugMenuOffsets();
|
||||||
|
HideMenu();
|
||||||
|
m_PlaneManager.planePrefab = m_DebugPlane;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// See <see cref="MonoBehaviour"/>.
|
||||||
|
/// </summary>
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if (m_InitializingDebugMenu)
|
||||||
|
{
|
||||||
|
m_DebugMenu.gameObject.SetActive(false);
|
||||||
|
m_InitializingDebugMenu = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (m_ShowObjectMenu || m_ShowOptionsModal)
|
||||||
|
{
|
||||||
|
if (!m_IsPointerOverUI && (m_TapStartPositionInput.TryReadValue(out _) || m_DragCurrentPositionInput.TryReadValue(out _)))
|
||||||
|
{
|
||||||
|
if (m_ShowObjectMenu)
|
||||||
|
HideMenu();
|
||||||
|
|
||||||
|
if (m_ShowOptionsModal)
|
||||||
|
m_ModalMenu.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (m_ShowObjectMenu)
|
||||||
|
{
|
||||||
|
m_DeleteButton.gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
m_DeleteButton.gameObject.SetActive(m_InteractionGroup?.focusInteractable != null);
|
||||||
|
}
|
||||||
|
|
||||||
|
m_IsPointerOverUI = EventSystem.current != null && EventSystem.current.IsPointerOverGameObject(-1);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
m_IsPointerOverUI = false;
|
||||||
|
m_CreateButton.gameObject.SetActive(true);
|
||||||
|
m_DeleteButton.gameObject.SetActive(m_InteractionGroup?.focusInteractable != null);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!m_IsPointerOverUI && m_ShowOptionsModal)
|
||||||
|
{
|
||||||
|
m_IsPointerOverUI = EventSystem.current != null && EventSystem.current.IsPointerOverGameObject(-1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Set the index of the object in the list on the ObjectSpawner to a specific value.
|
||||||
|
/// This is effectively an override of the default behavior or randomly spawning an object.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="objectIndex">The index in the array of the object to spawn with the ObjectSpawner</param>
|
||||||
|
public void SetObjectToSpawn(int objectIndex)
|
||||||
|
{
|
||||||
|
if (m_ObjectSpawner == null)
|
||||||
|
{
|
||||||
|
Debug.LogWarning("Object Spawner not configured correctly: no ObjectSpawner set.");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (m_ObjectSpawner.objectPrefabs.Count > objectIndex)
|
||||||
|
{
|
||||||
|
m_ObjectSpawner.spawnOptionIndex = objectIndex;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.LogWarning("Object Spawner not configured correctly: object index larger than number of Object Prefabs.");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
HideMenu();
|
||||||
|
}
|
||||||
|
|
||||||
|
void ShowMenu()
|
||||||
|
{
|
||||||
|
m_ShowObjectMenu = true;
|
||||||
|
m_ObjectMenu.SetActive(true);
|
||||||
|
if (!m_ObjectMenuAnimator.GetBool("Show"))
|
||||||
|
{
|
||||||
|
m_ObjectMenuAnimator.SetBool("Show", true);
|
||||||
|
}
|
||||||
|
AdjustARDebugMenuPosition();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Shows or hides the menu modal when the options button is clicked.
|
||||||
|
/// </summary>
|
||||||
|
public void ShowHideModal()
|
||||||
|
{
|
||||||
|
if (m_ModalMenu.activeSelf)
|
||||||
|
{
|
||||||
|
m_ShowOptionsModal = false;
|
||||||
|
m_ModalMenu.SetActive(false);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
m_ShowOptionsModal = true;
|
||||||
|
m_ModalMenu.SetActive(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Shows or hides the plane debug visuals.
|
||||||
|
/// </summary>
|
||||||
|
public void ShowHideDebugPlane()
|
||||||
|
{
|
||||||
|
if (m_DebugPlaneSlider.value == 1)
|
||||||
|
{
|
||||||
|
m_DebugPlaneSlider.value = 0;
|
||||||
|
ChangePlaneVisibility(false);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
m_DebugPlaneSlider.value = 1;
|
||||||
|
ChangePlaneVisibility(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Shows or hides the AR debug menu.
|
||||||
|
/// </summary>
|
||||||
|
public void ShowHideDebugMenu()
|
||||||
|
{
|
||||||
|
if (m_DebugMenu.gameObject.activeSelf)
|
||||||
|
{
|
||||||
|
m_DebugMenuSlider.value = 0;
|
||||||
|
m_DebugMenu.gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
m_DebugMenuSlider.value = 1;
|
||||||
|
m_DebugMenu.gameObject.SetActive(true);
|
||||||
|
AdjustARDebugMenuPosition();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Clear all created objects in the scene.
|
||||||
|
/// </summary>
|
||||||
|
public void ClearAllObjects()
|
||||||
|
{
|
||||||
|
foreach (Transform child in m_ObjectSpawner.transform)
|
||||||
|
{
|
||||||
|
Destroy(child.gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Triggers hide animation for menu.
|
||||||
|
/// </summary>
|
||||||
|
public void HideMenu()
|
||||||
|
{
|
||||||
|
m_ObjectMenuAnimator.SetBool("Show", false);
|
||||||
|
m_ShowObjectMenu = false;
|
||||||
|
AdjustARDebugMenuPosition();
|
||||||
|
}
|
||||||
|
|
||||||
|
void ChangePlaneVisibility(bool setVisible)
|
||||||
|
{
|
||||||
|
var count = featheredPlaneMeshVisualizerCompanions.Count;
|
||||||
|
for (int i = 0; i < count; ++i)
|
||||||
|
{
|
||||||
|
featheredPlaneMeshVisualizerCompanions[i].visualizeSurfaces = setVisible;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void DeleteFocusedObject()
|
||||||
|
{
|
||||||
|
var currentFocusedObject = m_InteractionGroup.focusInteractable;
|
||||||
|
if (currentFocusedObject != null)
|
||||||
|
{
|
||||||
|
Destroy(currentFocusedObject.transform.gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void InitializeDebugMenuOffsets()
|
||||||
|
{
|
||||||
|
if (m_CreateButton.TryGetComponent<RectTransform>(out var buttonRect))
|
||||||
|
m_ObjectButtonOffset = new Vector2(0f, buttonRect.anchoredPosition.y + buttonRect.rect.height + 10f);
|
||||||
|
else
|
||||||
|
m_ObjectButtonOffset = new Vector2(0f, 200f);
|
||||||
|
|
||||||
|
if (m_ObjectMenu.TryGetComponent<RectTransform>(out var menuRect))
|
||||||
|
m_ObjectMenuOffset = new Vector2(0f, menuRect.anchoredPosition.y + menuRect.rect.height + 10f);
|
||||||
|
else
|
||||||
|
m_ObjectMenuOffset = new Vector2(0f, 345f);
|
||||||
|
}
|
||||||
|
|
||||||
|
void AdjustARDebugMenuPosition()
|
||||||
|
{
|
||||||
|
float screenWidthInInches = Screen.width / Screen.dpi;
|
||||||
|
|
||||||
|
if (screenWidthInInches < 5)
|
||||||
|
{
|
||||||
|
Vector2 menuOffset = m_ShowObjectMenu ? m_ObjectMenuOffset : m_ObjectButtonOffset;
|
||||||
|
|
||||||
|
if (m_DebugMenu.toolbar.TryGetComponent<RectTransform>(out var rect))
|
||||||
|
{
|
||||||
|
rect.anchorMin = new Vector2(0.5f, 0);
|
||||||
|
rect.anchorMax = new Vector2(0.5f, 0);
|
||||||
|
rect.eulerAngles = new Vector3(rect.eulerAngles.x, rect.eulerAngles.y, 90);
|
||||||
|
rect.anchoredPosition = new Vector2(0, 20) + menuOffset;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (m_DebugMenu.displayInfoMenuButton.TryGetComponent<RectTransform>(out var infoMenuButtonRect))
|
||||||
|
infoMenuButtonRect.localEulerAngles = new Vector3(infoMenuButtonRect.localEulerAngles.x, infoMenuButtonRect.localEulerAngles.y, -90);
|
||||||
|
|
||||||
|
if (m_DebugMenu.displayConfigurationsMenuButton.TryGetComponent<RectTransform>(out var configurationsMenuButtonRect))
|
||||||
|
configurationsMenuButtonRect.localEulerAngles = new Vector3(configurationsMenuButtonRect.localEulerAngles.x, configurationsMenuButtonRect.localEulerAngles.y, -90);
|
||||||
|
|
||||||
|
if (m_DebugMenu.displayCameraConfigurationsMenuButton.TryGetComponent<RectTransform>(out var cameraConfigurationsMenuButtonRect))
|
||||||
|
cameraConfigurationsMenuButtonRect.localEulerAngles = new Vector3(cameraConfigurationsMenuButtonRect.localEulerAngles.x, cameraConfigurationsMenuButtonRect.localEulerAngles.y, -90);
|
||||||
|
|
||||||
|
if (m_DebugMenu.displayDebugOptionsMenuButton.TryGetComponent<RectTransform>(out var debugOptionsMenuButtonRect))
|
||||||
|
debugOptionsMenuButtonRect.localEulerAngles = new Vector3(debugOptionsMenuButtonRect.localEulerAngles.x, debugOptionsMenuButtonRect.localEulerAngles.y, -90);
|
||||||
|
|
||||||
|
if (m_DebugMenu.infoMenu.TryGetComponent<RectTransform>(out var infoMenuRect))
|
||||||
|
{
|
||||||
|
infoMenuRect.anchorMin = new Vector2(0.5f, 0);
|
||||||
|
infoMenuRect.anchorMax = new Vector2(0.5f, 0);
|
||||||
|
infoMenuRect.pivot = new Vector2(0.5f, 0);
|
||||||
|
infoMenuRect.anchoredPosition = new Vector2(0, 150) + menuOffset;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (m_DebugMenu.configurationMenu.TryGetComponent<RectTransform>(out var configurationsMenuRect))
|
||||||
|
{
|
||||||
|
configurationsMenuRect.anchorMin = new Vector2(0.5f, 0);
|
||||||
|
configurationsMenuRect.anchorMax = new Vector2(0.5f, 0);
|
||||||
|
configurationsMenuRect.pivot = new Vector2(0.5f, 0);
|
||||||
|
configurationsMenuRect.anchoredPosition = new Vector2(0, 150) + menuOffset;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (m_DebugMenu.cameraConfigurationMenu.TryGetComponent<RectTransform>(out var cameraConfigurationsMenuRect))
|
||||||
|
{
|
||||||
|
cameraConfigurationsMenuRect.anchorMin = new Vector2(0.5f, 0);
|
||||||
|
cameraConfigurationsMenuRect.anchorMax = new Vector2(0.5f, 0);
|
||||||
|
cameraConfigurationsMenuRect.pivot = new Vector2(0.5f, 0);
|
||||||
|
cameraConfigurationsMenuRect.anchoredPosition = new Vector2(0, 150) + menuOffset;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (m_DebugMenu.debugOptionsMenu.TryGetComponent<RectTransform>(out var debugOptionsMenuRect))
|
||||||
|
{
|
||||||
|
debugOptionsMenuRect.anchorMin = new Vector2(0.5f, 0);
|
||||||
|
debugOptionsMenuRect.anchorMax = new Vector2(0.5f, 0);
|
||||||
|
debugOptionsMenuRect.pivot = new Vector2(0.5f, 0);
|
||||||
|
debugOptionsMenuRect.anchoredPosition = new Vector2(0, 150) + menuOffset;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnPlaneChanged(ARPlanesChangedEventArgs eventArgs)
|
||||||
|
{
|
||||||
|
if (eventArgs.added.Count > 0)
|
||||||
|
{
|
||||||
|
foreach (var plane in eventArgs.added)
|
||||||
|
{
|
||||||
|
if (plane.TryGetComponent<ARFeatheredPlaneMeshVisualizerCompanion>(out var visualizer))
|
||||||
|
{
|
||||||
|
featheredPlaneMeshVisualizerCompanions.Add(visualizer);
|
||||||
|
visualizer.visualizeSurfaces = (m_DebugPlaneSlider.value != 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (eventArgs.removed.Count > 0)
|
||||||
|
{
|
||||||
|
foreach (var plane in eventArgs.removed)
|
||||||
|
{
|
||||||
|
if (plane.TryGetComponent<ARFeatheredPlaneMeshVisualizerCompanion>(out var visualizer))
|
||||||
|
featheredPlaneMeshVisualizerCompanions.Remove(visualizer);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Fallback if the counts do not match after an update
|
||||||
|
if (m_PlaneManager.trackables.count != featheredPlaneMeshVisualizerCompanions.Count)
|
||||||
|
{
|
||||||
|
featheredPlaneMeshVisualizerCompanions.Clear();
|
||||||
|
foreach (var trackable in m_PlaneManager.trackables)
|
||||||
|
{
|
||||||
|
if (trackable.TryGetComponent<ARFeatheredPlaneMeshVisualizerCompanion>(out var visualizer))
|
||||||
|
{
|
||||||
|
featheredPlaneMeshVisualizerCompanions.Add(visualizer);
|
||||||
|
visualizer.visualizeSurfaces = (m_DebugPlaneSlider.value != 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
326
pokeFight/Assets/MobileARTemplateAssets/Scripts/GoalManager.cs
Normal file
326
pokeFight/Assets/MobileARTemplateAssets/Scripts/GoalManager.cs
Normal file
@ -0,0 +1,326 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.InputSystem;
|
||||||
|
using UnityEngine.XR.Interaction.Toolkit.Samples.StarterAssets;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Onboarding goal to be achieved as part of the <see cref="GoalManager"/>.
|
||||||
|
/// </summary>
|
||||||
|
public struct Goal
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Goal state this goal represents.
|
||||||
|
/// </summary>
|
||||||
|
public GoalManager.OnboardingGoals CurrentGoal;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// This denotes whether a goal has been completed.
|
||||||
|
/// </summary>
|
||||||
|
public bool Completed;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Creates a new Goal with the specified <see cref="GoalManager.OnboardingGoals"/>.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="goal">The <see cref="GoalManager.OnboardingGoals"/> state to assign to this Goal.</param>
|
||||||
|
public Goal(GoalManager.OnboardingGoals goal)
|
||||||
|
{
|
||||||
|
CurrentGoal = goal;
|
||||||
|
Completed = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The GoalManager cycles through a list of Goals, each representing
|
||||||
|
/// an <see cref="GoalManager.OnboardingGoals"/> state to be completed by the user.
|
||||||
|
/// </summary>
|
||||||
|
public class GoalManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// State representation for the onboarding goals for the GoalManager.
|
||||||
|
/// </summary>
|
||||||
|
public enum OnboardingGoals
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Current empty scene
|
||||||
|
/// </summary>
|
||||||
|
Empty,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Find/scan for AR surfaces
|
||||||
|
/// </summary>
|
||||||
|
FindSurfaces,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Tap a surface to spawn an object
|
||||||
|
/// </summary>
|
||||||
|
TapSurface,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Show movement hints
|
||||||
|
/// </summary>
|
||||||
|
Hints,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Show scale and rotate hints
|
||||||
|
/// </summary>
|
||||||
|
Scale
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Individual step instructions to show as part of a goal.
|
||||||
|
/// </summary>
|
||||||
|
[Serializable]
|
||||||
|
public class Step
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// The GameObject to enable and show the user in order to complete the goal.
|
||||||
|
/// </summary>
|
||||||
|
[SerializeField]
|
||||||
|
public GameObject stepObject;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The text to display on the button shown in the step instructions.
|
||||||
|
/// </summary>
|
||||||
|
[SerializeField]
|
||||||
|
public string buttonText;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// This indicates whether to show an additional button to skip the current goal/step.
|
||||||
|
/// </summary>
|
||||||
|
[SerializeField]
|
||||||
|
public bool includeSkipButton;
|
||||||
|
}
|
||||||
|
|
||||||
|
[Tooltip("List of Goals/Steps to complete as part of the user onboarding.")]
|
||||||
|
[SerializeField]
|
||||||
|
List<Step> m_StepList = new List<Step>();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// List of Goals/Steps to complete as part of the user onboarding.
|
||||||
|
/// </summary>
|
||||||
|
public List<Step> stepList
|
||||||
|
{
|
||||||
|
get => m_StepList;
|
||||||
|
set => m_StepList = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
[Tooltip("Object Spawner used to detect whether the spawning goal has been achieved.")]
|
||||||
|
[SerializeField]
|
||||||
|
ObjectSpawner m_ObjectSpawner;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Object Spawner used to detect whether the spawning goal has been achieved.
|
||||||
|
/// </summary>
|
||||||
|
public ObjectSpawner objectSpawner
|
||||||
|
{
|
||||||
|
get => m_ObjectSpawner;
|
||||||
|
set => m_ObjectSpawner = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
[Tooltip("The greeting prompt Game Object to show when onboarding begins.")]
|
||||||
|
[SerializeField]
|
||||||
|
GameObject m_GreetingPrompt;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The greeting prompt Game Object to show when onboarding begins.
|
||||||
|
/// </summary>
|
||||||
|
public GameObject greetingPrompt
|
||||||
|
{
|
||||||
|
get => m_GreetingPrompt;
|
||||||
|
set => m_GreetingPrompt = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
[Tooltip("The Options Button to enable once the greeting prompt is dismissed.")]
|
||||||
|
[SerializeField]
|
||||||
|
GameObject m_OptionsButton;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The Options Button to enable once the greeting prompt is dismissed.
|
||||||
|
/// </summary>
|
||||||
|
public GameObject optionsButton
|
||||||
|
{
|
||||||
|
get => m_OptionsButton;
|
||||||
|
set => m_OptionsButton = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
[Tooltip("The Create Button to enable once the greeting prompt is dismissed.")]
|
||||||
|
[SerializeField]
|
||||||
|
GameObject m_CreateButton;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The Create Button to enable once the greeting prompt is dismissed.
|
||||||
|
/// </summary>
|
||||||
|
public GameObject createButton
|
||||||
|
{
|
||||||
|
get => m_CreateButton;
|
||||||
|
set => m_CreateButton = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
[Tooltip("The AR Template Menu Manager object to enable once the greeting prompt is dismissed.")]
|
||||||
|
[SerializeField]
|
||||||
|
ARTemplateMenuManager m_MenuManager;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The AR Template Menu Manager object to enable once the greeting prompt is dismissed.
|
||||||
|
/// </summary>
|
||||||
|
public ARTemplateMenuManager menuManager
|
||||||
|
{
|
||||||
|
get => m_MenuManager;
|
||||||
|
set => m_MenuManager = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
const int k_NumberOfSurfacesTappedToCompleteGoal = 1;
|
||||||
|
|
||||||
|
Queue<Goal> m_OnboardingGoals;
|
||||||
|
Coroutine m_CurrentCoroutine;
|
||||||
|
Goal m_CurrentGoal;
|
||||||
|
bool m_AllGoalsFinished;
|
||||||
|
int m_SurfacesTapped;
|
||||||
|
int m_CurrentGoalIndex = 0;
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if (Pointer.current != null && Pointer.current.press.wasPressedThisFrame && !m_AllGoalsFinished && (m_CurrentGoal.CurrentGoal == OnboardingGoals.FindSurfaces || m_CurrentGoal.CurrentGoal == OnboardingGoals.Hints || m_CurrentGoal.CurrentGoal == OnboardingGoals.Scale))
|
||||||
|
{
|
||||||
|
if (m_CurrentCoroutine != null)
|
||||||
|
{
|
||||||
|
StopCoroutine(m_CurrentCoroutine);
|
||||||
|
}
|
||||||
|
CompleteGoal();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void CompleteGoal()
|
||||||
|
{
|
||||||
|
if (m_CurrentGoal.CurrentGoal == OnboardingGoals.TapSurface)
|
||||||
|
m_ObjectSpawner.objectSpawned -= OnObjectSpawned;
|
||||||
|
|
||||||
|
m_CurrentGoal.Completed = true;
|
||||||
|
m_CurrentGoalIndex++;
|
||||||
|
if (m_OnboardingGoals.Count > 0)
|
||||||
|
{
|
||||||
|
m_CurrentGoal = m_OnboardingGoals.Dequeue();
|
||||||
|
m_StepList[m_CurrentGoalIndex - 1].stepObject.SetActive(false);
|
||||||
|
m_StepList[m_CurrentGoalIndex].stepObject.SetActive(true);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
m_StepList[m_CurrentGoalIndex - 1].stepObject.SetActive(false);
|
||||||
|
m_AllGoalsFinished = true;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
PreprocessGoal();
|
||||||
|
}
|
||||||
|
|
||||||
|
void PreprocessGoal()
|
||||||
|
{
|
||||||
|
if (m_CurrentGoal.CurrentGoal == OnboardingGoals.FindSurfaces)
|
||||||
|
{
|
||||||
|
m_CurrentCoroutine = StartCoroutine(WaitUntilNextCard(5f));
|
||||||
|
}
|
||||||
|
else if (m_CurrentGoal.CurrentGoal == OnboardingGoals.Hints)
|
||||||
|
{
|
||||||
|
m_CurrentCoroutine = StartCoroutine(WaitUntilNextCard(6f));
|
||||||
|
}
|
||||||
|
else if (m_CurrentGoal.CurrentGoal == OnboardingGoals.Scale)
|
||||||
|
{
|
||||||
|
m_CurrentCoroutine = StartCoroutine(WaitUntilNextCard(8f));
|
||||||
|
}
|
||||||
|
else if (m_CurrentGoal.CurrentGoal == OnboardingGoals.TapSurface)
|
||||||
|
{
|
||||||
|
m_SurfacesTapped = 0;
|
||||||
|
m_ObjectSpawner.objectSpawned += OnObjectSpawned;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Tells the Goal Manager to wait for a specific number of seconds before completing
|
||||||
|
/// the goal and showing the next card.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="seconds">The number of seconds to wait before showing the card.</param>
|
||||||
|
/// <returns>Returns an IEnumerator for the current coroutine running.</returns>
|
||||||
|
public IEnumerator WaitUntilNextCard(float seconds)
|
||||||
|
{
|
||||||
|
yield return new WaitForSeconds(seconds);
|
||||||
|
|
||||||
|
if (!Pointer.current.press.wasPressedThisFrame)
|
||||||
|
{
|
||||||
|
m_CurrentCoroutine = null;
|
||||||
|
CompleteGoal();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Forces the completion of the current goal and moves to the next.
|
||||||
|
/// </summary>
|
||||||
|
public void ForceCompleteGoal()
|
||||||
|
{
|
||||||
|
CompleteGoal();
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnObjectSpawned(GameObject spawnedObject)
|
||||||
|
{
|
||||||
|
m_SurfacesTapped++;
|
||||||
|
if (m_CurrentGoal.CurrentGoal == OnboardingGoals.TapSurface && m_SurfacesTapped >= k_NumberOfSurfacesTappedToCompleteGoal)
|
||||||
|
{
|
||||||
|
CompleteGoal();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Triggers a restart of the onboarding/coaching process.
|
||||||
|
/// </summary>
|
||||||
|
public void StartCoaching()
|
||||||
|
{
|
||||||
|
if (m_OnboardingGoals != null)
|
||||||
|
{
|
||||||
|
m_OnboardingGoals.Clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
m_OnboardingGoals = new Queue<Goal>();
|
||||||
|
|
||||||
|
if (!m_AllGoalsFinished)
|
||||||
|
{
|
||||||
|
var findSurfaceGoal = new Goal(OnboardingGoals.FindSurfaces);
|
||||||
|
m_OnboardingGoals.Enqueue(findSurfaceGoal);
|
||||||
|
}
|
||||||
|
|
||||||
|
int startingStep = m_AllGoalsFinished ? 1 : 0;
|
||||||
|
|
||||||
|
var tapSurfaceGoal = new Goal(OnboardingGoals.TapSurface);
|
||||||
|
var translateHintsGoal = new Goal(OnboardingGoals.Hints);
|
||||||
|
var scaleHintsGoal = new Goal(OnboardingGoals.Scale);
|
||||||
|
var rotateHintsGoal = new Goal(OnboardingGoals.Hints);
|
||||||
|
|
||||||
|
m_OnboardingGoals.Enqueue(tapSurfaceGoal);
|
||||||
|
m_OnboardingGoals.Enqueue(translateHintsGoal);
|
||||||
|
m_OnboardingGoals.Enqueue(scaleHintsGoal);
|
||||||
|
m_OnboardingGoals.Enqueue(rotateHintsGoal);
|
||||||
|
|
||||||
|
m_CurrentGoal = m_OnboardingGoals.Dequeue();
|
||||||
|
m_AllGoalsFinished = false;
|
||||||
|
m_CurrentGoalIndex = startingStep;
|
||||||
|
|
||||||
|
m_GreetingPrompt.SetActive(false);
|
||||||
|
m_OptionsButton.SetActive(true);
|
||||||
|
m_CreateButton.SetActive(true);
|
||||||
|
m_MenuManager.enabled = true;
|
||||||
|
|
||||||
|
for (int i = startingStep; i < m_StepList.Count; i++)
|
||||||
|
{
|
||||||
|
if (i == startingStep)
|
||||||
|
{
|
||||||
|
m_StepList[i].stepObject.SetActive(true);
|
||||||
|
PreprocessGoal();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
m_StepList[i].stepObject.SetActive(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
File diff suppressed because it is too large
Load Diff
@ -0,0 +1,116 @@
|
|||||||
|
Shader "AR/Occlusion"
|
||||||
|
{
|
||||||
|
// URP SubShader
|
||||||
|
SubShader
|
||||||
|
{
|
||||||
|
PackageRequirements
|
||||||
|
{
|
||||||
|
"com.unity.render-pipelines.universal": "12.0"
|
||||||
|
}
|
||||||
|
|
||||||
|
Tags
|
||||||
|
{
|
||||||
|
"RenderType"="Opaque"
|
||||||
|
"Queue" = "Geometry-1"
|
||||||
|
"RenderPipeline" = "UniversalPipeline"
|
||||||
|
}
|
||||||
|
ZWrite On
|
||||||
|
ZTest LEqual
|
||||||
|
ColorMask 0
|
||||||
|
|
||||||
|
Pass
|
||||||
|
{
|
||||||
|
HLSLPROGRAM
|
||||||
|
#pragma vertex vert
|
||||||
|
#pragma fragment frag
|
||||||
|
|
||||||
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
||||||
|
|
||||||
|
struct appdata
|
||||||
|
{
|
||||||
|
float4 vertex : POSITION;
|
||||||
|
|
||||||
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||||
|
};
|
||||||
|
|
||||||
|
struct v2f
|
||||||
|
{
|
||||||
|
float4 vertex : SV_POSITION;
|
||||||
|
|
||||||
|
UNITY_VERTEX_OUTPUT_STEREO
|
||||||
|
};
|
||||||
|
|
||||||
|
v2f vert (appdata v)
|
||||||
|
{
|
||||||
|
v2f o;
|
||||||
|
|
||||||
|
UNITY_SETUP_INSTANCE_ID(v);
|
||||||
|
ZERO_INITIALIZE(v2f, o);
|
||||||
|
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
|
||||||
|
|
||||||
|
o.vertex = TransformObjectToHClip(v.vertex.xyz);
|
||||||
|
return o;
|
||||||
|
}
|
||||||
|
|
||||||
|
real4 frag (v2f i) : SV_Target
|
||||||
|
{
|
||||||
|
UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i);
|
||||||
|
|
||||||
|
return real4(0.0, 0.0, 0.0, 0.0);
|
||||||
|
}
|
||||||
|
ENDHLSL
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// Built-in Render Pipeline Subshader
|
||||||
|
SubShader
|
||||||
|
{
|
||||||
|
Tags { "RenderType"="Opaque" }
|
||||||
|
Tags { "Queue" = "Geometry-1" }
|
||||||
|
ZWrite On
|
||||||
|
ZTest LEqual
|
||||||
|
ColorMask 0
|
||||||
|
|
||||||
|
Pass
|
||||||
|
{
|
||||||
|
CGPROGRAM
|
||||||
|
#pragma vertex vert
|
||||||
|
#pragma fragment frag
|
||||||
|
|
||||||
|
#include "UnityCG.cginc"
|
||||||
|
|
||||||
|
struct appdata
|
||||||
|
{
|
||||||
|
float4 vertex : POSITION;
|
||||||
|
|
||||||
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||||
|
};
|
||||||
|
|
||||||
|
struct v2f
|
||||||
|
{
|
||||||
|
float4 vertex : SV_POSITION;
|
||||||
|
|
||||||
|
UNITY_VERTEX_OUTPUT_STEREO
|
||||||
|
};
|
||||||
|
|
||||||
|
v2f vert (appdata v)
|
||||||
|
{
|
||||||
|
v2f o;
|
||||||
|
|
||||||
|
UNITY_SETUP_INSTANCE_ID(v);
|
||||||
|
UNITY_INITIALIZE_OUTPUT(v2f, o);
|
||||||
|
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
|
||||||
|
|
||||||
|
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||||
|
return o;
|
||||||
|
}
|
||||||
|
|
||||||
|
fixed4 frag (v2f i) : SV_Target
|
||||||
|
{
|
||||||
|
UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i);
|
||||||
|
|
||||||
|
return fixed4(0.0, 0.0, 0.0, 0.0);
|
||||||
|
}
|
||||||
|
ENDCG
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,639 @@
|
|||||||
|
{
|
||||||
|
"m_SGVersion": 3,
|
||||||
|
"m_Type": "UnityEditor.ShaderGraph.GraphData",
|
||||||
|
"m_ObjectId": "6ccc676f731a493fafa9835286dfc528",
|
||||||
|
"m_Properties": [
|
||||||
|
{
|
||||||
|
"m_Id": "7ea1bbbacf460c879f6d8c85fd91750d"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"m_Keywords": [
|
||||||
|
{
|
||||||
|
"m_Id": "fd52011850ba44c28114430ca2d357f2"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"m_Id": "70080533ec814c13a94c4028ed1d264b"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"m_Dropdowns": [],
|
||||||
|
"m_CategoryData": [
|
||||||
|
{
|
||||||
|
"m_Id": "1a0133ec0b7148738854ac5fbfdb06c6"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"m_Nodes": [
|
||||||
|
{
|
||||||
|
"m_Id": "0f043bb7e9b9d1849a740f31c19b79a8"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"m_Id": "3be2118d2270ff818ec5f0f1353e249f"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"m_Id": "65e443cb15a9fb859a50ebae06e81569"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"m_Id": "4f79f9fd24d2450fbfd056685c845f8a"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"m_Id": "a73253d1c5e2424c89b6af884a7eb179"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"m_GroupDatas": [],
|
||||||
|
"m_StickyNoteDatas": [],
|
||||||
|
"m_Edges": [
|
||||||
|
{
|
||||||
|
"m_OutputSlot": {
|
||||||
|
"m_Node": {
|
||||||
|
"m_Id": "3be2118d2270ff818ec5f0f1353e249f"
|
||||||
|
},
|
||||||
|
"m_SlotId": 4
|
||||||
|
},
|
||||||
|
"m_InputSlot": {
|
||||||
|
"m_Node": {
|
||||||
|
"m_Id": "0f043bb7e9b9d1849a740f31c19b79a8"
|
||||||
|
},
|
||||||
|
"m_SlotId": 4
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
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#ifndef CUSTOM_LIGHTING_INCLUDED
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#define CUSTOM_LIGHTING_INCLUDED
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void MainLightShadows_float (float3 WorldPos, out float Shadows)
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{
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Shader "URP Shadow Receiver"
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{
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Properties
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{
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{
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Cull Back
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HLSLPROGRAM
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#pragma multi_compile _ _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN
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CBUFFER_START(UnityPerMaterial)
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float4 _ShadowColor;
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CBUFFER_END
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struct Attributes
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{
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half4 positionOS : POSITION;
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};
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struct Varyings
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{
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half4 positionCS : SV_POSITION;
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half3 positionWS : TEXCOORD0;
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};
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Varyings vert(Attributes input)
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{
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Varyings output;
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VertexPositionInputs vertexInput = GetVertexPositionInputs(input.positionOS.xyz);
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output.positionCS = vertexInput.positionCS;
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return output;
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}
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half4 frag(Varyings input) : SV_Target
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{
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half4 color = half4(1, 1, 1, 1);
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vertexInput.positionWS = input.positionWS;
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float4 shadowCoord = GetShadowCoord(vertexInput);
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half shadowAttenutation = MainLightRealtimeShadow(shadowCoord);
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color = lerp(half4(1, 1, 1, 1), _ShadowColor, (1.0 - shadowAttenutation) * _ShadowColor.a);
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#endif
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return color;
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ENDHLSL
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}
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BIN
pokeFight/Assets/MobileARTemplateAssets/Tutorial/Images/ARMobileTemplateImage.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
pokeFight/Assets/MobileARTemplateAssets/Tutorial/Images/ARMobileThumbnailLarge.png
(Stored with Git LFS)
Normal file
BIN
pokeFight/Assets/MobileARTemplateAssets/Tutorial/Images/ARMobileThumbnailLarge.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
pokeFight/Assets/MobileARTemplateAssets/Tutorial/Images/MobileARTemplateImg.png
(Stored with Git LFS)
Normal file
BIN
pokeFight/Assets/MobileARTemplateAssets/Tutorial/Images/MobileARTemplateImg.png
(Stored with Git LFS)
Normal file
Binary file not shown.
1231
pokeFight/Assets/MobileARTemplateAssets/Tutorial/TutorialLayout.wlt
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1231
pokeFight/Assets/MobileARTemplateAssets/Tutorial/TutorialLayout.wlt
Normal file
File diff suppressed because it is too large
Load Diff
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m_WindowTitle:
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m_Untranslated: AR Mobile Template
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m_Title:
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m_Untranslated: Welcome to the AR Mobile Template project!
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m_Description:
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m_Untranslated: "This project template seeks to help you build engaging mobile
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|
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|
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||||||
|
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|
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m_Buttons:
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@ -0,0 +1,21 @@
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|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using UnityEngine.Rendering;
|
||||||
|
|
||||||
|
namespace Unity.AR.Companion.Mobile
|
||||||
|
{
|
||||||
|
class CutoutMaskUI : Image
|
||||||
|
{
|
||||||
|
static readonly int k_StencilComp = Shader.PropertyToID("_StencilComp");
|
||||||
|
|
||||||
|
public override Material materialForRendering
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
var renderingMaterial = new Material(base.materialForRendering);
|
||||||
|
renderingMaterial.SetInt(k_StencilComp, (int)CompareFunction.NotEqual);
|
||||||
|
return renderingMaterial;
|
||||||
|
}
|
||||||
|
}
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||||||
|
}
|
||||||
|
}
|
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pokeFight/Assets/MobileARTemplateAssets/UI/Sprites/Icon-Cube_Lift.png
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Binary file not shown.
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pokeFight/Assets/MobileARTemplateAssets/UI/Sprites/Icon-Cube_Mask.png
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Binary file not shown.
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pokeFight/Assets/MobileARTemplateAssets/UI/Sprites/Icon-Cube_Move.png
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Binary file not shown.
BIN
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pokeFight/Assets/MobileARTemplateAssets/UI/Sprites/Icon-Cube_Rotate.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
pokeFight/Assets/MobileARTemplateAssets/UI/Sprites/Icon-Debug.png
(Stored with Git LFS)
Normal file
BIN
pokeFight/Assets/MobileARTemplateAssets/UI/Sprites/Icon-Debug.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
pokeFight/Assets/MobileARTemplateAssets/UI/Sprites/Icon-DeleteStroke.png
(Stored with Git LFS)
Normal file
BIN
pokeFight/Assets/MobileARTemplateAssets/UI/Sprites/Icon-DeleteStroke.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
pokeFight/Assets/MobileARTemplateAssets/UI/Sprites/Icon-Editor.png
(Stored with Git LFS)
Normal file
BIN
pokeFight/Assets/MobileARTemplateAssets/UI/Sprites/Icon-Editor.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
pokeFight/Assets/MobileARTemplateAssets/UI/Sprites/Icon-Gesture_PinchClose.png
(Stored with Git LFS)
Normal file
BIN
pokeFight/Assets/MobileARTemplateAssets/UI/Sprites/Icon-Gesture_PinchClose.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
pokeFight/Assets/MobileARTemplateAssets/UI/Sprites/Icon-Gesture_PinchOpen.png
(Stored with Git LFS)
Normal file
BIN
pokeFight/Assets/MobileARTemplateAssets/UI/Sprites/Icon-Gesture_PinchOpen.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
pokeFight/Assets/MobileARTemplateAssets/UI/Sprites/Icon-Gesture_Touch.png
(Stored with Git LFS)
Normal file
BIN
pokeFight/Assets/MobileARTemplateAssets/UI/Sprites/Icon-Gesture_Touch.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
pokeFight/Assets/MobileARTemplateAssets/UI/Sprites/Icon-Gesture_TouchHold.png
(Stored with Git LFS)
Normal file
BIN
pokeFight/Assets/MobileARTemplateAssets/UI/Sprites/Icon-Gesture_TouchHold.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
pokeFight/Assets/MobileARTemplateAssets/UI/Sprites/Icon-Gesture_TouchTwoFinger.png
(Stored with Git LFS)
Normal file
BIN
pokeFight/Assets/MobileARTemplateAssets/UI/Sprites/Icon-Gesture_TouchTwoFinger.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
pokeFight/Assets/MobileARTemplateAssets/UI/Sprites/Icon-Hints.png
(Stored with Git LFS)
Normal file
BIN
pokeFight/Assets/MobileARTemplateAssets/UI/Sprites/Icon-Hints.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
pokeFight/Assets/MobileARTemplateAssets/UI/Sprites/Icon-LiftAxisGizmo.png
(Stored with Git LFS)
Normal file
BIN
pokeFight/Assets/MobileARTemplateAssets/UI/Sprites/Icon-LiftAxisGizmo.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
pokeFight/Assets/MobileARTemplateAssets/UI/Sprites/Icon-MobileDevice.png
(Stored with Git LFS)
Normal file
BIN
pokeFight/Assets/MobileARTemplateAssets/UI/Sprites/Icon-MobileDevice.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
pokeFight/Assets/MobileARTemplateAssets/UI/Sprites/Icon-MoveAxisGizmos.png
(Stored with Git LFS)
Normal file
BIN
pokeFight/Assets/MobileARTemplateAssets/UI/Sprites/Icon-MoveAxisGizmos.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
pokeFight/Assets/MobileARTemplateAssets/UI/Sprites/Icon-Options.png
(Stored with Git LFS)
Normal file
BIN
pokeFight/Assets/MobileARTemplateAssets/UI/Sprites/Icon-Options.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
pokeFight/Assets/MobileARTemplateAssets/UI/Sprites/Icon-RotateAxisGizmo.png
(Stored with Git LFS)
Normal file
BIN
pokeFight/Assets/MobileARTemplateAssets/UI/Sprites/Icon-RotateAxisGizmo.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
pokeFight/Assets/MobileARTemplateAssets/UI/Sprites/Icon-ScaleAxisGizmo.png
(Stored with Git LFS)
Normal file
BIN
pokeFight/Assets/MobileARTemplateAssets/UI/Sprites/Icon-ScaleAxisGizmo.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
pokeFight/Assets/MobileARTemplateAssets/UI/Sprites/Icon-Surface.png
(Stored with Git LFS)
Normal file
BIN
pokeFight/Assets/MobileARTemplateAssets/UI/Sprites/Icon-Surface.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
pokeFight/Assets/MobileARTemplateAssets/UI/Sprites/Icon-SurfaceVisual.png
(Stored with Git LFS)
Normal file
BIN
pokeFight/Assets/MobileARTemplateAssets/UI/Sprites/Icon-SurfaceVisual.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
pokeFight/Assets/MobileARTemplateAssets/UI/Sprites/Icon-Unity.png
(Stored with Git LFS)
Normal file
BIN
pokeFight/Assets/MobileARTemplateAssets/UI/Sprites/Icon-Unity.png
(Stored with Git LFS)
Normal file
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BIN
pokeFight/Assets/MobileARTemplateAssets/UI/Sprites/MixedCorners.png
(Stored with Git LFS)
Normal file
BIN
pokeFight/Assets/MobileARTemplateAssets/UI/Sprites/MixedCorners.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
pokeFight/Assets/MobileARTemplateAssets/UI/Sprites/MixedCorners_1.png
(Stored with Git LFS)
Normal file
BIN
pokeFight/Assets/MobileARTemplateAssets/UI/Sprites/MixedCorners_1.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
pokeFight/Assets/MobileARTemplateAssets/UI/Sprites/RoundRadius_10_Bottom.png
(Stored with Git LFS)
Normal file
BIN
pokeFight/Assets/MobileARTemplateAssets/UI/Sprites/RoundRadius_10_Bottom.png
(Stored with Git LFS)
Normal file
Binary file not shown.
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Reference in New Issue
Block a user