22 lines
824 B
C#
22 lines
824 B
C#
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using UnityEngine;
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using UnityEngine.AI;
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public class EnemyMove : MonoBehaviour
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{
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public GameObject player;
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private NavMeshAgent _meshAgent;
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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_meshAgent = GetComponent<NavMeshAgent>();
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}
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// Update is called once per frame
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void Update()
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{
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Vector3 playerPos = player.transform.position;
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_meshAgent.SetDestination(playerPos);
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}
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}
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