This commit is contained in:
Xaver Drabik 2024-12-20 16:51:03 +01:00
parent 88170bb5f1
commit 3241eac759
36 changed files with 10432 additions and 42 deletions

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moveSpeed: 6.5
animationSpeed: 10
minAimDistance: 25
maxAimDistance: 20
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View File

@ -63,7 +63,7 @@ void Start()
_animate = gameObject.AddComponent<Animate>();
_animate.initialize(_animator);
_playerAttack = gameObject.AddComponent<PlayerAttack>();
_playerAttack.initialize(_inputManager, enemyLayer, _animate);
//_playerAttack.initialize(_inputManager, enemyLayer, _animate);
_playerMove = gameObject.AddComponent<PlayerMove>();
_playerMove.initialize(_controller, dashTrail);
_cameraMove = gameObject.AddComponent<CameraMove>();
@ -73,19 +73,27 @@ void Start()
void Update()
{
Vector3 moveInput = new Vector3(_inputManager.moveInput.x, 0f , _inputManager.moveInput.y);
Vector3 aimTarget = _playerRotate.AimTarget(minAimDistance, maxAimDistance, _camera, _inputManager.aimInput);
Vector3 lookTarget = _playerRotate.LookTarget(minAimDistance, maxAimDistance, _camera, _inputManager.aimInput);
Vector3 moveDirection = _playerMove.GetMoveDirection(moveInput, _camera.transform);
Vector3 lookTarget = _playerRotate.LookTarget(moveDirection);
moveDirection += _playerMove.Gravity();
_playerMove.Dash(dashTime, dashCooldownTime, dashSpeed, _inputManager.sprintPerformed);
_playerMove.ApplyMovement(moveDirection, lookTarget, moveSpeed);
_cameraMove.MoveCamera();
Vector3 localMoveDirection = transform.InverseTransformDirection(moveDirection);
_animate.AnimateState("X", localMoveDirection.x, animationSpeed);
_animate.AnimateState("Y", localMoveDirection.z, animationSpeed);
_animate.AnimateState("Walk", moveInput.magnitude, animationSpeed);
_playerAttack.Attack();
/*
//360 Char Animation
//Vector3 localMoveDirection = transform.InverseTransformDirection(moveDirection);
//_animate.AnimateState("X", localMoveDirection.x, animationSpeed);
//_animate.AnimateState("Y", localMoveDirection.z, animationSpeed);
//_playerAttack.Attack();
*/
}
}

View File

@ -3,21 +3,15 @@
public class PlayerAttack : MonoBehaviour
{
private Animate _animate;
private InputManager _inputManager;
private LayerMask _enemyLayermask;
public void initialize(InputManager inputManager, LayerMask enemyLayermask, Animate animate)
public void initialize(LayerMask enemyLayermask)
{
_inputManager = inputManager;
_enemyLayermask = enemyLayermask;
_animate = animate;
}
public void Attack()
{
if (_inputManager.attackPerformed)
{
_animate.TriggerAnimation("Attack");
}
}
}

View File

@ -3,7 +3,7 @@
public class PlayerRotate : MonoBehaviour
{
Vector3 _lastLookTarget;
public Vector3 LookTarget(float minAimDistance, float maxAimDistance, Camera camera, Vector3 mouseInput)
public Vector3 AimTarget(float minAimDistance, float maxAimDistance, Camera camera, Vector3 mouseInput)
{
Ray ray = camera.ScreenPointToRay(mouseInput); // Cast a ray from the mouse position
Plane plane = new Plane(Vector3.up, transform.position); // Assume a horizontal plane (y-axis)
@ -31,4 +31,9 @@ public Vector3 LookTarget(float minAimDistance, float maxAimDistance, Camera cam
return _lastLookTarget;
}
public Vector3 LookTarget(Vector3 moveDir)
{
return transform.position + moveDir;
}
}

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