fighting animations
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twinStickCrawler/Assets/Models/Characters/Player/Animations3/Kick.fbx
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BIN
twinStickCrawler/Assets/Models/Characters/Player/Animations3/Kick.fbx
(Stored with Git LFS)
Normal file
Binary file not shown.
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||||
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||||
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||||
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|
||||
humanName: Head
|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
limit:
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
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||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
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|
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|
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|
||||
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|
||||
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|
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|
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|
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
||||
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|
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|
||||
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|
||||
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|
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|
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
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|
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|
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|
||||
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|
||||
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|
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|
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|
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|
||||
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|
||||
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|
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|
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|
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|
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|
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|
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
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|
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
parentName: mixamorig:LeftArm
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
parentName: mixamorig:LeftHand
|
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||||
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||||
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m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_AnchoredPosition: {x: 0, y: -0.9}
|
||||
m_SizeDelta: {x: 512, y: 512}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!114 &298108318
|
||||
@ -372,14 +355,14 @@ MonoBehaviour:
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_Color: {r: 1, g: 0, b: 0.10980392, a: 1}
|
||||
m_RaycastTarget: 1
|
||||
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_Maskable: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_Sprite: {fileID: 21300000, guid: b54860db441086c4a9e3f0074b4ed781, type: 3}
|
||||
m_Sprite: {fileID: 21300000, guid: 37791ee0d76012442ad7c2178647b2b1, type: 3}
|
||||
m_Type: 0
|
||||
m_PreserveAspect: 0
|
||||
m_FillCenter: 1
|
||||
@ -922,7 +905,7 @@ PrefabInstance:
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 919132149155446097, guid: a0b56cb96370346c29fa346cedbbc0f4, type: 3}
|
||||
propertyPath: m_Name
|
||||
value: Y Bot
|
||||
value: Model
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 5866666021909216657, guid: a0b56cb96370346c29fa346cedbbc0f4, type: 3}
|
||||
propertyPath: m_Controller
|
||||
@ -935,10 +918,7 @@ PrefabInstance:
|
||||
m_RemovedComponents: []
|
||||
m_RemovedGameObjects: []
|
||||
m_AddedGameObjects: []
|
||||
m_AddedComponents:
|
||||
- targetCorrespondingSourceObject: {fileID: 919132149155446097, guid: a0b56cb96370346c29fa346cedbbc0f4, type: 3}
|
||||
insertIndex: -1
|
||||
addedObject: {fileID: 129091608}
|
||||
m_AddedComponents: []
|
||||
m_SourcePrefab: {fileID: 100100000, guid: a0b56cb96370346c29fa346cedbbc0f4, type: 3}
|
||||
--- !u!1 &745541349
|
||||
GameObject:
|
||||
@ -2466,6 +2446,7 @@ MonoBehaviour:
|
||||
animationSpeed: 10
|
||||
minAimDistance: 25
|
||||
maxAimDistance: 20
|
||||
aimCanvas: {fileID: 1965505415}
|
||||
dashSpeed: 36
|
||||
dashTime: 0.2
|
||||
dashCooldownTime: 1
|
||||
@ -2473,6 +2454,7 @@ MonoBehaviour:
|
||||
enemyLayer:
|
||||
serializedVersion: 2
|
||||
m_Bits: 64
|
||||
attackResetTime: 2
|
||||
--- !u!1 &1965505411
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -1,34 +1,16 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Unity.VisualScripting;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
public class AnimationObject
|
||||
{
|
||||
public readonly String name;
|
||||
public readonly float value;
|
||||
public readonly Coroutine coroutine;
|
||||
|
||||
public AnimationObject(String name, float value, Coroutine coroutine)
|
||||
{
|
||||
this.name = name;
|
||||
this.value = value;
|
||||
this.coroutine = coroutine;
|
||||
}
|
||||
}
|
||||
|
||||
public class Animate : MonoBehaviour
|
||||
{
|
||||
private Animator _animator;
|
||||
private RuntimeAnimatorController _animatorController;
|
||||
public void initialize(Animator animator)
|
||||
{
|
||||
_animator = animator;
|
||||
_animatorController = animator.runtimeAnimatorController;
|
||||
}
|
||||
|
||||
List<AnimationObject> animations = new List<AnimationObject>();
|
||||
|
||||
|
||||
public void AnimateState(string animVar, float animVal, float animationSpeed)
|
||||
{
|
||||
float t = Mathf.Clamp01(animationSpeed*Time.deltaTime);
|
||||
@ -39,47 +21,27 @@ public void AnimateState(string animVar, float animVal, float animationSpeed)
|
||||
//print(animator.GetCurrentAnimatorStateInfo(1).IsName("Idle"));
|
||||
}
|
||||
|
||||
public bool IsCurrentAnimation(string name)
|
||||
{
|
||||
return _animator.GetCurrentAnimatorStateInfo(0).IsName(name);
|
||||
}
|
||||
|
||||
public void TriggerAnimation(string triggerName)
|
||||
{
|
||||
_animator.SetTrigger(triggerName);
|
||||
}
|
||||
|
||||
/*public void AnimateState(Animator animator, string animVar, float animVal, float animationSpeed)
|
||||
public event Action OnReset;
|
||||
void LeftReset(AnimationEvent animationEvent)
|
||||
{
|
||||
AnimationObject animationObject = animations.Find(item => item.name == animVar);
|
||||
if (animationObject != null && !Mathf.Approximately(animationObject.value, animVal))
|
||||
{
|
||||
StopAnimation(animationObject);
|
||||
}
|
||||
StartAnimation(animator, animVar, animVal, animationSpeed);
|
||||
}*/
|
||||
|
||||
void StartAnimation(Animator animator, string animVar, float animVal, float animationSpeed)
|
||||
{
|
||||
Coroutine coroutine = StartCoroutine(AnimateCoroutine(animator, animVar, animVal, animationSpeed));
|
||||
animations.Add(new AnimationObject(animVar, animVal, coroutine));
|
||||
OnReset?.Invoke();
|
||||
}
|
||||
|
||||
void StopAnimation(AnimationObject animationObject)
|
||||
void RightReset(AnimationEvent animationEvent)
|
||||
{
|
||||
if (animationObject.coroutine != null)
|
||||
{
|
||||
StopCoroutine(animationObject.coroutine);
|
||||
}
|
||||
|
||||
animations.Remove(animationObject);
|
||||
OnReset?.Invoke();
|
||||
}
|
||||
|
||||
IEnumerator AnimateCoroutine(Animator animator, string animVar, float animVal, float animationSpeed)
|
||||
void KickReset(AnimationEvent animationEvent)
|
||||
{
|
||||
float t = 0f;
|
||||
float beginningVal = animator.GetFloat(animVar);
|
||||
|
||||
while (!Mathf.Approximately(animator.GetFloat(animVar), animVal))
|
||||
{
|
||||
animator.SetFloat(animVar, Mathf.Lerp(beginningVal, animVal, t));
|
||||
t+= Mathf.Clamp(animationSpeed * Time.deltaTime, -1f, 1f);
|
||||
yield return null;
|
||||
}
|
||||
OnReset?.Invoke();
|
||||
}
|
||||
}
|
||||
|
@ -26,6 +26,8 @@ public class Player : MonoBehaviour
|
||||
private float minAimDistance;
|
||||
[SerializeField]
|
||||
private float maxAimDistance;
|
||||
[SerializeField]
|
||||
private Canvas aimCanvas;
|
||||
|
||||
[Header("Dash")]
|
||||
[Range(0f, 100f)]
|
||||
@ -39,19 +41,20 @@ public class Player : MonoBehaviour
|
||||
|
||||
[Header("Attacking")]
|
||||
public LayerMask enemyLayer;
|
||||
public float attackResetTime;
|
||||
|
||||
|
||||
private Camera _camera;
|
||||
private CharacterController _controller;
|
||||
|
||||
private Animate _animate;
|
||||
private PlayerMove _playerMove;
|
||||
private PlayerRotate _playerRotate;
|
||||
private PlayerAimRotate _playerAimRotate;
|
||||
private PlayerAttack _playerAttack;
|
||||
private CameraMove _cameraMove;
|
||||
|
||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||
void Start()
|
||||
void Awake()
|
||||
{
|
||||
camOffset.z = camOffset.x;
|
||||
|
||||
@ -60,10 +63,14 @@ void Start()
|
||||
|
||||
_playerRotate = gameObject.AddComponent<PlayerRotate>();
|
||||
|
||||
_animate = gameObject.AddComponent<Animate>();
|
||||
_playerAimRotate = gameObject.AddComponent<PlayerAimRotate>();
|
||||
_playerAimRotate.initialize(aimCanvas);
|
||||
|
||||
_animate = _animator.gameObject.AddComponent<Animate>();
|
||||
_animate.initialize(_animator);
|
||||
_playerAttack = gameObject.AddComponent<PlayerAttack>();
|
||||
//_playerAttack.initialize(_inputManager, enemyLayer, _animate);
|
||||
_playerAttack.initialize(_inputManager, enemyLayer, _animate, attackResetTime);
|
||||
|
||||
_playerMove = gameObject.AddComponent<PlayerMove>();
|
||||
_playerMove.initialize(_controller, dashTrail);
|
||||
_cameraMove = gameObject.AddComponent<CameraMove>();
|
||||
@ -74,7 +81,6 @@ void Update()
|
||||
{
|
||||
Vector3 moveInput = new Vector3(_inputManager.moveInput.x, 0f , _inputManager.moveInput.y);
|
||||
|
||||
Vector3 aimTarget = _playerRotate.AimTarget(minAimDistance, maxAimDistance, _camera, _inputManager.aimInput);
|
||||
|
||||
Vector3 moveDirection = _playerMove.GetMoveDirection(moveInput, _camera.transform);
|
||||
Vector3 lookTarget = _playerRotate.LookTarget(moveDirection);
|
||||
@ -84,7 +90,11 @@ void Update()
|
||||
_playerMove.Dash(dashTime, dashCooldownTime, dashSpeed, _inputManager.sprintPerformed);
|
||||
_playerMove.ApplyMovement(moveDirection, lookTarget, moveSpeed);
|
||||
_cameraMove.MoveCamera();
|
||||
|
||||
|
||||
Vector3 aimTarget = _playerAimRotate.AimTarget(minAimDistance, maxAimDistance, _camera, _inputManager.aimInput);
|
||||
_playerAimRotate.ApplyRotation(aimTarget);
|
||||
|
||||
_playerAttack.Attack();
|
||||
_animate.AnimateState("Walk", moveInput.magnitude, animationSpeed);
|
||||
|
||||
/*
|
||||
@ -93,7 +103,7 @@ void Update()
|
||||
//_animate.AnimateState("X", localMoveDirection.x, animationSpeed);
|
||||
//_animate.AnimateState("Y", localMoveDirection.z, animationSpeed);
|
||||
|
||||
//_playerAttack.Attack();
|
||||
//
|
||||
*/
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,46 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class PlayerAimRotate : MonoBehaviour
|
||||
{
|
||||
Canvas _canvas;
|
||||
|
||||
public void initialize(Canvas canvas)
|
||||
{
|
||||
_canvas = canvas;
|
||||
}
|
||||
|
||||
Vector3 _lastLookTarget;
|
||||
public Vector3 AimTarget(float minAimDistance, float maxAimDistance, Camera camera, Vector3 mouseInput)
|
||||
{
|
||||
Ray ray = camera.ScreenPointToRay(mouseInput); // Cast a ray from the mouse position
|
||||
Plane plane = new Plane(Vector3.up, transform.position); // Assume a horizontal plane (y-axis)
|
||||
|
||||
float distance;
|
||||
if (!plane.Raycast(ray, out distance)) // If the ray hits the plane
|
||||
{
|
||||
return _lastLookTarget;
|
||||
}
|
||||
|
||||
Vector3 targetPoint = ray.GetPoint(distance);
|
||||
|
||||
RaycastHit hit;
|
||||
if (Physics.Raycast(transform.position, (targetPoint - transform.position).normalized, out hit, 50f) && hit.collider.name == "AimTarget")
|
||||
{
|
||||
Vector3 aimTargetPosition = hit.collider.transform.position;
|
||||
float distanceToTarget = Vector3.Distance(transform.position, aimTargetPosition);
|
||||
|
||||
float assistStrength = Mathf.Clamp((distanceToTarget - minAimDistance) / (maxAimDistance - minAimDistance), 0f, .6f);
|
||||
|
||||
targetPoint = Vector3.Lerp(targetPoint, aimTargetPosition, assistStrength);
|
||||
//targetPoint = hit.collider.transform.position;
|
||||
}
|
||||
_lastLookTarget = new Vector3(targetPoint.x, transform.position.y, targetPoint.z);
|
||||
|
||||
return _lastLookTarget;
|
||||
}
|
||||
|
||||
public void ApplyRotation(Vector3 aimTarget)
|
||||
{
|
||||
_canvas.transform.LookAt(aimTarget);
|
||||
}
|
||||
}
|
@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 00f728c7ece942e44a4e0241395b314a
|
@ -1,17 +1,57 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Unity.VisualScripting;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
|
||||
public class PlayerAttack : MonoBehaviour
|
||||
{
|
||||
private InputManager _inputManager;
|
||||
private LayerMask _enemyLayermask;
|
||||
public void initialize(LayerMask enemyLayermask)
|
||||
private Animate _animate;
|
||||
private float _attackResetTime;
|
||||
public void initialize(InputManager inputManager, LayerMask enemyLayermask, Animate animate, float attackResetTime)
|
||||
{
|
||||
_inputManager = inputManager;
|
||||
_enemyLayermask = enemyLayermask;
|
||||
|
||||
_animate = animate;
|
||||
animate.OnReset += HandleReset;
|
||||
|
||||
_attackResetTime = attackResetTime;
|
||||
}
|
||||
|
||||
private bool _canAttack = true;
|
||||
private int _attack = 1;
|
||||
public void Attack()
|
||||
{
|
||||
|
||||
if (_canAttack && _inputManager.attackPerformed)
|
||||
{
|
||||
if (_attack >= 3 || _animate.IsCurrentAnimation("Blend Tree"))
|
||||
{
|
||||
_attack = 1;
|
||||
}
|
||||
|
||||
switch (_attack)
|
||||
{
|
||||
case 1:
|
||||
_animate.TriggerAnimation("Left");
|
||||
print("left");
|
||||
break;
|
||||
case 2:
|
||||
_animate.TriggerAnimation("Right");
|
||||
print("right");
|
||||
break;
|
||||
}
|
||||
|
||||
_canAttack = false;
|
||||
_attack++;
|
||||
}
|
||||
}
|
||||
|
||||
public void HandleReset()
|
||||
{
|
||||
print("reset");
|
||||
_canAttack = true;
|
||||
}
|
||||
}
|
||||
|
@ -2,36 +2,6 @@
|
||||
|
||||
public class PlayerRotate : MonoBehaviour
|
||||
{
|
||||
Vector3 _lastLookTarget;
|
||||
public Vector3 AimTarget(float minAimDistance, float maxAimDistance, Camera camera, Vector3 mouseInput)
|
||||
{
|
||||
Ray ray = camera.ScreenPointToRay(mouseInput); // Cast a ray from the mouse position
|
||||
Plane plane = new Plane(Vector3.up, transform.position); // Assume a horizontal plane (y-axis)
|
||||
|
||||
float distance;
|
||||
if (!plane.Raycast(ray, out distance)) // If the ray hits the plane
|
||||
{
|
||||
return _lastLookTarget;
|
||||
}
|
||||
|
||||
Vector3 targetPoint = ray.GetPoint(distance);
|
||||
|
||||
RaycastHit hit;
|
||||
if (Physics.Raycast(transform.position, (targetPoint - transform.position).normalized, out hit, 50f) && hit.collider.name == "AimTarget")
|
||||
{
|
||||
Vector3 aimTargetPosition = hit.collider.transform.position;
|
||||
float distanceToTarget = Vector3.Distance(transform.position, aimTargetPosition);
|
||||
|
||||
float assistStrength = Mathf.Clamp((distanceToTarget - minAimDistance) / (maxAimDistance - minAimDistance), 0f, .6f);
|
||||
|
||||
targetPoint = Vector3.Lerp(targetPoint, aimTargetPosition, assistStrength);
|
||||
//targetPoint = hit.collider.transform.position;
|
||||
}
|
||||
_lastLookTarget = new Vector3(targetPoint.x, transform.position.y, targetPoint.z);
|
||||
|
||||
return _lastLookTarget;
|
||||
}
|
||||
|
||||
public Vector3 LookTarget(Vector3 moveDir)
|
||||
{
|
||||
return transform.position + moveDir;
|
||||
|
@ -149,7 +149,7 @@ private void Update()
|
||||
{
|
||||
if (_playerControlls.Player.Zoom.ReadValue<Vector2>().magnitude > 0.5f)
|
||||
{
|
||||
print(_playerControlls.Player.Zoom.ReadValue<Vector2>());
|
||||
//print(_playerControlls.Player.Zoom.ReadValue<Vector2>());
|
||||
}
|
||||
|
||||
sprintPerformed = _playerControlls.Player.Sprint.ReadValue<float>() > 0.5f;
|
||||
|
8
twinStickCrawler/Assets/Textures/Player.meta
Normal file
8
twinStickCrawler/Assets/Textures/Player.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 53a5314a4ed99ad48a071dbef77941a2
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
8
twinStickCrawler/Assets/Textures/Player/Aim.meta
Normal file
8
twinStickCrawler/Assets/Textures/Player/Aim.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5efd8121a1cdbda43930500a846ea026
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
BIN
twinStickCrawler/Assets/Textures/Player/Aim/Aim.png
(Stored with Git LFS)
Normal file
BIN
twinStickCrawler/Assets/Textures/Player/Aim/Aim.png
(Stored with Git LFS)
Normal file
Binary file not shown.
143
twinStickCrawler/Assets/Textures/Player/Aim/Aim.png.meta
Normal file
143
twinStickCrawler/Assets/Textures/Player/Aim/Aim.png.meta
Normal file
@ -0,0 +1,143 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f8a6c4e8616550d47a81ab5fbce880b5
|
||||
TextureImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 13
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 0
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
flipGreenChannel: 0
|
||||
isReadable: 0
|
||||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
vTOnly: 0
|
||||
ignoreMipmapLimit: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: 1
|
||||
aniso: 1
|
||||
mipBias: 0
|
||||
wrapU: 1
|
||||
wrapV: 1
|
||||
wrapW: 0
|
||||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 1
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 8
|
||||
textureShape: 1
|
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Loading…
Reference in New Issue
Block a user